Hello Commanders,
Please find the beta patch notes for the first week of beta.
Exploration
Discovery Scanner upgraded to include access to the new Full Spectral System (FSS) scanner mode
Players use the FSS Mode to discover stellar bodies, stellar phenomenon, USSs, scenarios, distress calls, mission targets and more
There is now only one Discovery Scanner available in game, that is based on the basic variant. Commanders that have purchased either the intermediate or advanced scanners will receive a credit refund
Detailed Surface Scanner upgraded to include access to brand new planet probes
Players can fire probes at bodies to gather data that can be sold.
Players can also use these probes to pinpoint places of interest on landable planets as well as uncover lucrative places in planetary rings to mine (mining tools will be available at a later beta release)
Each body has a "probe efficiency" target; if the player maps 100% of the body using either the same or less than the target, they are awarded a bonus
Added "First Mapped By" tag - the first commander to 100% map a stellar body and sell the data at a port will be named for everyone to see
Players will be unable to map Sol, Achenar or Alioth as these systems are already fully mapped
A credit bonus will be awarded for players that get either 100% first discovered or 100% first mapped in a system (these will not carry over to the live servers)
Added new things to find!
Orrery view added - players can access the schematic orrery view of systems from the system map
Codex
Codex added to the ship's internal (right hand) panel. The Codex contains:
Commander Stats
Logs important player statistics
Session Log records important game events for players review
Archive holds all text and audio logs taken from the numerous narratives from across the galaxy
Audio logs can be added to the improved Playlist feature
Discoveries
Contains either rumored, reported or discovered entries from across the 42 different galactic regions
Discoveries are broken down in to 3 categories (Stellar Bodies, Biological and Geological, and Civilisations)
Some content from the Biological and Geological section of the Codex has not been included for the beta.
Knowledge Base
Various articles from the rich history and lore of the Elite universe, from the history of the Super Powers, to important characters and corporations
Each article is narrated and can be added to the improved Playlist feature
Background Simulation
Factions can now be in multiple states within each system that they are present
Economic and Security status added
War, Civil War and Election states are now a 7 day conflict, where players engage in activities (such as winning conflict zones in War and Civil War states) and attempt to beat their opponents
Added a new 'Happiness' level for each faction, that is a combination of various states and influence. Happiness also plays into the Expansion state
Civil Liberty state added (part of the Security Status)
Added more information to the status tab in the right hand cockpit panel to help players manage/support factions
Megaships and Installations
Added new megaships and installations
Applicable megaships will move location, on a weekly tick
Scenarios
Added new scenarios with voice over direction and feedback, and on screen choices and objectives
Scenarios come in the form of USSs, Megaship locations and Conflict Zones
Conflict zones are now round based; players battle to win a round which then feeds into the war state
Side objectives can appear, and if the player completes them, they are awarded a points boost
Once a round has finished, a new one will begin after a short pause
Combat specific ambient chatter added.
Ambient chatter now is now in place throughout the entire game and not just around stations.
3000 + lines of NPC dialogue added to support scenario driven gameplay.
Lighting
Added new lighting model, using dynamic exposure
Colour grading applied to various situations in the game, improving the look and feel of the game world
Added a new 'Night Vision' mode to Ships, Fighters and SRVs, to allow players to navigate dark sides of planets, rings and other areas of the game
Cockpit UI
Starport contacts now displayed as a grid, rather than a flat list
External Ship panel (left hand side)
Combined 'clear filters' option with the 'set filters' option on the Navigation panel
Added filters to the Transaction tab
Added context sensitive, quick action button to contacts (such as 'Request Docking' when targeting a port)
Combined sub-targets and inventory into one tab, with filters
Comms Panel (top left)
Reordered the tabs
Added support for combining channels in to one main chat channel, or set them as separate tabs
Combined invitations and multicrew tabs together in to a 'Social' tab which includes:
Multicrew (find crew, join a ship)
Friends invites
Wing invites
Online friends
Squadron feed tab added
Internal Panel (right hand side)
Added a new 'Home' tab that replaces the previous status tab
Includes new buttons to launch various features (holo-me, squadrons, codex, powers, Galnet etc)
Replaced fire groups "1, 2, 3..." with "A, B, C..." to avoid confusion between group and fire buttons
Added new contextual 'Ship' tab that replaces the 'Functions' tab and includes sections for 'Ship Preferences', 'Pilot Preferences' and 'Ship Stats'
Inventory tab now has icon filters instead of text filters, increasing usable screen space
Updated 'Status' tab to now include local faction information, Super Power and Powerplay status, a Session Log digest, info on Finances and acquired Permits
Playlist tab functionality increased to allow players to build up a playlist from other areas of the game
Text Chat Channels
New star system wide text chat now available
Friends and Group Management
Players can now filter and sort their friends list and private groups they are part of
Localised COVAS
Added 5 free localised COVAS packs:
French
German
Russian
Brazilian Portuguese
Spanish
Audio Options screen
Added “Wavescanner Autodocking” option. Disable this to hear the SRV wavescanner more clearly at high speeds
Audio Options screen is reorganised for more clarity and ease of use
Restore defaults button added
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Bug Fixes and Improvements
This update includes well over 2000 fixes for various issues that have been discovered and investigated during the development process.
For the sake of clarity, we have primarily listed below fixes for issues that have been reported to us by the community or other significant changes.
Adder
Fixed clipping issues when deploying weapons
Alliance Challenger
Fixed misplaced caustic damage decals
Fixed missing engine trails
Fixed Ship ID cameras being swapped
Alliance Chieftain
Fixed very quiet multicannons
Anaconda
Fixed size3 hardpoint doors getting in the way of the size4 hardpoint
Corrected mirrored text on external panel
Asp Scout
Added correct material to the reverse thrusters
Diamondback Explorer
Fixed LOD issues with hardpoint covers
Fixed gap in cockpit
Eagle
Fixed paintwork showing wear even when at 100%
F63 Condor
Corrected mirrored external decals
Federal Dropship
Fixed thermal vent placement
Federal Gunship
Fixed engine flaps animating incorrectly
Guardian Fighters
Fixed Small Guardian Gauss Cannon clipping through hardpoint when deployed
Corrected the left and right cockpit panel positions
Imperial Clipper
Fixed floating cockpit geometry
Imperial Cutter
Fixed some mirrored text on external panels
Imperial Eagle
Fixed incorrect shadow being used
Fixed gaps in cockpit when using EDTracker or VR
Imperial Fighter
Fixed clipping when docking with mothership
Krait Mk.II
Fixed Z-fighting in cockpit
Landing gear now lines up with ship door
Fixed the engine boost SFX sounding like 'Hello'
Decreased brightness of the red proximity warning lights
Fixed overly 'scratched' cockpit glass
Corrected the order of its bobble head slots
Type-10
Fixed cockpit seat being incorrectly placed
Fixed various model issues
Fixed winglets not animating correctly
Type-6
Fixed gap in between ship body and thrusters
Type-7
Fixed hole in the side of the ship
Can now put a Size 2 passenger cabin in the size 2 slot
Type-9
Fixed the schematic having incorrect drives
Fixed engine VFX being too far behind the actual thruster
Viper Mk.III
Fixed paintwork showing wear even when at 100%
AI
Fixed situations where security ships and Thargoids could incorrectly start attacking each other
Fixed NPC ships charging FSD with weapons still active
Ensure the 'Terrorist' archetype always comes with a bounty
Fixed authority ships occasionally firing Plasma rounds when scanning ships
Fixed NPC having no FSD cooldown after being interdicted
Destroying an NPC power plant now takes the ship down to 40% power (inline with player ship behaviour)
Avatar Animations
Correctly invert the joystick animations if the controls are inverted
Cockpit UI
Correctly display if a targeted ship is in a wing or multcirew
When firing weapons while looking at the module panel, the ammo count will now properly update
Widened the target panel to fit in longer ship names
Ensure ammo count is correct on the module tab after reloading weapons
Ensure Commander names are always displayed in the comms panel
Ensure module priority is retained after ship destruction
Comms panel will no longer expand without focusing on it, if players leave the ships Multicrew session
Fixed the navigation panel not displaying the correct destination system when in hyperspace in some cases
Ensure completed and finished community goals are cleared from the transaction tab
Make chat messages time display the same time as the galaxy time when using a machine in a different time zone
Fixed an issue that caused inbox messages to show incorrect, and sometimes invalid, times and dates. PS4 only
Fixed some inbox messages not clearing the notification icon once read
Fixed overlapping text between inbox message subject and date
Fixed cases where the fuel bar incorrectly indicates that the player has enough fuel to make a jump that it actually can't
Commodities Market
Fixed UI spacing issues with the commodities screen
Controllers/Inputs
Fixed the Thrust Master HOTAS S4 not appearing in the control screen
Ensure default mappings appear for the Thrustmaster HOTAS4
CQC
Fixed a potential server disconnect when using beam lasers in CQC
Fixed CQC structures disappearing when authority machine leaves the match
Crashes/Stability/Performance
Fixed a hang that could occur whilst fighting a Thargoid Interceptor
Fixed crash that could occur when a fighter is docking
Fixed crash that could occur on PS4 when in Multicrew
Fixed crash that could occur whilst docking at "Chelomey Orbital" in Cubeo
Fixed crash that could occur with Powerplay data
Fixed crash that could occur when selecting the galaxy map from the transactions tab
Fixed crash that could occur when exiting multicrew
Fixed crash that could occur whilst reading an inbox message during a hyperspace jump
Fixed crash that could occur whilst deploying a fighter when in a multicrew session
Fixed a crash that could occur when handing in a mission
Fixed a crash that could occur when dropping out of Supercruise at a port
Fixed frame rate issues after driving on a planet surface for an amount of time
Crime and Punishment
Ensure a Powerplay bounty does not cause a premium for transporting the ship it was incurred on
Engineering
Corrected some inconsistencies in Engineer descriptions
Added a line to explain that pinned blueprints may differ if applied to a different module
Ensure there is room to display the modified icon even with long module names
Fighter Crew
Fixed instance where fighter crew in control of the mothership were trying to use FSD when the ship was nav locked to another ship, causing ship to become unresponsive to player input
Fixed typo in crew lounge
Fixed fighter crew sometimes struggling to dock a fighter with its mothership
Galaxy Map
Fixed systems controlled by Pilots Federation not appearing under the civilisation filter
Selected filter settings remain selected when changing map configurations
General
Packhound missiles no longer clip through planet landscapes
Fixed odd VFX artifacts on ships drives when at low throttle
Ensure player set PIPS are retained when the ship is dismissed and recalled
Tweaked the position of the interdiction UI element in the three Alliance ships
Search and Rescue +/- buttons now increase/decrease if held down
Fixed incorrect ship schematics displaying inside some ships cockpits
Unify the GalNet logos to be the 7 points in all screens
Generation Ships
Removed the unnecessary warnings when firing weapons near a gen ship
Guardian Beacons
Corrected some text errors
Fix for VFX disappearing when scanned
Fixed LOD issues on beacon
Fixed pylons animating before fully powered
Fixed over sized physics
Fixed pylon light clipping through ships
Fixed ships being able to clip through the 'orb'
Guardian Sites
Fixed floating geometry
Installations
Added a new space bar, "The Orange Sidewinder"
Listening Posts
Fixed typos in Alpha Centauri B 1 listening post
Livery Items
Fixed LOD issue with onion head decal
Localisation/Text
Fixed truncated Search and Rescue Agent text in Russian
Corrected typo in Synthetic Meat commodity description
Fixed typo in Carbon class star description
Materials
Fixed description errors with Delta, Epsilon and Gamma obelisk data
Fixed Piceous Cobble being hard to collect
Increased the drop rate of more common guardian materials
Fixed the crystalline cluster model
Fixed Strange Wake Solutions description typo
Reduce the chance the of mineral deposits spawning inside surface rocks
Megaships
Ensure that rescue ships offer the limpet restock service
Ensure players don't get stuck in the Alcatraz Class Prison in HIP 17962 system, when dropping out at it's location
Missions
Increased wing delivery mission payouts
Fixed Federal rank not increasing when successfully completing applicable mission
Fix for valid massacre targets not counting towards mission progress
Fixed USS not spawning for 'Wet Work' missions
Corrected some Massacre missions that had inconsistent rewards for number of targets
Stop missions requesting cargo that it views as illegal (Federal mission asking for imperial slaves, for example)
Balance pass on Super Power reputation gain
Added destination faction to passenger VIP missions
Updated mission wording to reflect that ports in lock down do not have access to their commodities market
Stop planetary scan missions sending players to scan mission giving faction
Allow kills outside target system to count in assassination missions (fixes ships appearing to not be mission targets when they leave the target system)
Ensure follow on missions spawn at the players current reputation level
Added extra info to time bonus mission objectives
Altered Massacre faction selection to prevent the target faction generator from picking the same target that is giving the mission.
Multicrew
Fixed the saved plotted route being cleared when entering multicrew
Fixed geyser particle effects not appearing for a multicrew crew member
Network
Fixed situations where NPC ships could disappear from Supercruise when a player drops out of SC
Fixed Planet SYNUEFE VM-D C15-10 2 A causing players to get stuck in log in loop
Fixed possible disconnect when trying to escape a Thargoid
Outfitting
Fixed softlock that could occur when attempting to purchase or retrieve 5D Guardian Module Reinforcement
Fixed missing "?" in livery section
Fix for point defense module not restocking correctly
Timers for modules in transit should now reflect time remaining more accurately
Ensure modules are listed under correct categories in stored modules tab
Players can only fit one FSD interdictor, as there is no benefit to fitting more and causes confusion
Fixed outfitting stats becoming out of sync and applying incorrect values (a distance value for damage type, for example)
Ensure all applicable multicrew enabled weapons/modules are clearly marked in outfitting
Fixed dark lighting and outfitting cameras for the SRV
Passenger Missions
Added the faction to deliver to in transaction panel
Ensure VIP passenger missions display their expiration time on the transaction tab
Fix some passenger missions incorrectly reducing the timer by ~20mins when accepting them
Ensure passengers that claim to be unfazed by hull damage, are actually unfazed
Player Factions
Add faction descriptions
Player Journal
Multiple faction activestates – in Location and FSDJump events
The first “Cargo” event written to the journal contains full inventory
Added “AsteroidCracked” event
Added “SAAScanComplete” (Surface Area Analysis) event
Added “CodexDiscovery” event
Added “FSSDiscoveryScan” and “FSSSignalScan” events
Added several events for Squadrons
Simplify the “Category” in MaterialTrade
Clarify meaning of bit 14 in status file: was called “under ship” but actually indicates when turret is retracted
ApproachSettlement now includes Latitude and Longitude
Note Bounty event is different for Skimmer bounty
Update description of StoredShips event with InTransit flag
Add ActiveFine info to Docked event
EngineerProgress event at startup with summary for all engineers currently known
Note a new ShipTargetted event is generated after using KillWarrantScanner, with updated bounty for target
Note the MissionRedirected mission name now has any trailing “_name” removed
Added MyReputation in faction list in FsdJump and Location events
Added “FSDTarget” event when selecting a starsystem to jump to
Added MissionID to cargo to indicate if it is mission-related: in Cargo, CollectCargo, EjectCargo events
In ship loadout, indicate if it is ‘hot’
Cargo summary is now written to a separate file, and updated when data changes
Add “HullHealth” stat in the “Loadout” event
MissionCompleted now indicates correct destination after redirection
Player Stats
Ensure 'Time Played' updates correctly
Ports
Added missing habitation ring to "Greeboski's Outpost"
Ensured all new adverts are being displayed correctly
Fixed docking computer causing hull damage in a ship with no shields, when docking at surface ports
Fixed situation where loading into the game whilst docked on a pad can cause shields to go offline
Powerplay
Fixed broken 'Exploitation impact' column on Edmund Mahon's screen
Rendering
Fixed low quality shadows appearing when entering Orbital Cruise on PS4
Corrected the rendering order of nebula
Fix for the FSD charge up visual becoming mis-aligned after using vanity camera
Fixed galaxy background vanishing after a Thargoid hyperdiction
Fixed missing particles in some hi-res screenshots
Ship Launched Fighters
Fixed inability to deploy fighter weapons if the motherships weapons weren't deployed before switching
Skimmers
Ensure scanned skimmers return appropriate details on the target panel
SRV
Fixed the targeting reticule displaying when the weapon is deactivated
Stellar Forge
Renamed "Pleiades Sector Ir-W D1-55" to "Delphi"
Fixed connection issues around "COL 285 SECTOR CV-Y D41 7 E"
Fixed typo in the LHS 3006 system description
Moved 2 moons in Kyloasly DA-A f69 slightly apart so that they no longer intersect
Fixed "Lucifers" orbital period
Fixed the star in the system "HD 168352" having a too small radius
Ensure I Bootis B and C are a contact binary again
Renamed some duplicate systems
Persistent POIs now consistent for different graphics card vendors
Synthesis
Required grade 5 materials now display their correct grade icon (and not grade 4)
System Map
Corrected overly bright/shiny planets
Ensure players can set navigation targets from the system map
Thargoids
Thargoid Interceptors can now still engage players, even if they are close to them
Interceptors now launch Thargon kamikaze attacks if they detect a port
Corrected some lore inconsistencies found in megaship logs to do with the Thargoid Link
Vanity Camera
Fixed inverted joystick animations when using the vanity camera
Vanity Items
Improved some of the visual artifacts on the Corvette Razor pack
Increased space between the text and icon on the Trader Name Plate
Ensure all engine colours are correct when customised engine trail colours are turned off
Ship names can now have blank spaces at the front and end of it's name and they are saved
Fixed clipping on Vulture ship kit
Weapons/Modules
Ensure the 'Restock All' option actually restocks the 1F Guardian Shard Cannon (Turret)
Corrected inconsistency in AX outfitting descriptions
Fixed Guardian Shard Cannon clipping through Type 7
Fixed missing VFX on small Guardian Shard Cannon
Fixed LOD issue with small Guardian Shard Cannon
Fix LOD issue on Guardian Plasma Charger
Fixed Guardian Shield Reinforcement Packages preventing shields restoring after reboot/repair
Reduce the brightness of the enforcer cannon when it has a white weapon colouring applied to it
Fixed module reinforcement packages being disabled under certain circumstances
Corrected the cargo hatch closing when deploying a limpet and causing ship speed to change
Corrected the retract animation on the Guardian Plasma Charger
Limpets will now collect cargo that has been forcibly ejected from the players ship
Corrected the Advanced Plasma Accelerator recoil animation
Corrected typo in Remote Release Flechette Launcher
Fixed SFX for the Kill Warrant Scanner sometimes going missing when switching between ship and fighter
Fixed turrets firing at ships which are at 0% hull
Wing Missions
Fixed case where mission progress wasn't shared between players in Multicew
Fixed trade wing missions not sharing Trade rank progression with wing
Wings
Ensure the 'target my wing mans target' key works in all applicable situations
Fix for dropping out at a wake that is close to a planet, which should mean you drop out much closer to your intended target