Wolfenstein II - PC Specs & Features
publié par jasonBethesda @ 06:01PM on October 23, 2017
Hey all!
It's launch week, and the time is finally here to share PC specs for Wolfenstein II: The New Colossus. In addition to the system requirements, we also wanted to share the advanced featured available in the game. Here are the requirements and specs, along with some notes from the development team at MachineGames:
PC SYSTEM REQUIREMENTS
Minimum
CPU: Intel Core i7-3770/AMD FX-8350 or better
GPU: NVIDIA GTX 770 4GB/AMD Radeon R9 290 4GB or better
RAM: 8 GB OS: Win7, 8.1, or 10 (64-Bit versions) Storage: 55GB Additional Requirements: Steam account and broadband internet connection for activation and installation AMD GPU drivers no longer support Windows 8.1
Recommended
CPU: Intel Core i7-4770/AMD FX-9370 or better GPU: NVIDIA GTX 1060 6GB/AMD Radeon RX 470 4GB or better RAM: 16 GB OS: Win7, 8.1, or 10 64-Bit Storage: 55GB Additional Requirements: Steam account and broadband internet connection for activation and installation AMD GPU drivers no longer support Windows 8.1
PC ADVANCED SETTINGS AND FEATURES
Uncapped Framerate
We at MachineGames are huge PC players, and all of id Software’s games have very strong PC DNA. So it’s important for us to make sure the PC version of the game is as solid as any console version. That’s why we built the game on idTech 6, which also allows for uncapped framerate – one of the features we’re most excited about.
Aspect Ratios
With such a wide range of tastes in aspect ratios among PC gamers, it was important for us to ensure compatibility with as many as possible. Here are a few of the big ones, but it’s by no means all of them.
4:3
16:9
16:10
21:9 (ultra widescreen)
Resolution
Supports 4K resolution
[/b]Field of View Slider[/b]
70 FOV to 120 FOV
Advanced Visual Settings
Lights
Shadows
Directional Occlusion
Reflections
Decals
Motion Blur
Image Streaming
Volumetric Quality
Decal Filtering
Deferred Rendering
Chromatic Aberration
Depth of Field
Resolution Scaling
Vulkan
When we started development of Wolfenstein II, the choice of graphics API for PC was a simple one. DOOM had already set the stage for what could be done with Vulkan and we wanted to take it to the next level.
Using Vulkan when developing has allowed us to utilize the power of AMD's VEGA graphics chips in ways that were not possible before, giving us fine grained control over the performance and feature set of the GPU without having to sacrifice artistic intent. Combined with the flexibility of AMD's hardware, Vulkan gives us the artistic freedom to deliver Wolfenstein without compromise.
Controls
Full keyboard and mouse rebinding options
Separate controller and mouse/keyboard sensitivity settings
Anti-Aliasing Options
We have a range of anti-aliasing options including, but not limited to:
TAA
FXAA
SMAA
TSSAA
Colorblind Modes
Here are the three modes we included:
Protanopia
Deuteranopia
Tritanopia