Modding Support
* Ship modding is supported, although obviously somewhat more difficult than X3 due to the additional requirements (interior, higher quality standards)
* "all the meshes are moddable, it's just that doing so is quite tricky"
* Scripting is still in XML, but somehow different from X3, as per a response to Jourbarbe.
* Steam Workshop will be supported for adding mods.
Ships
* Final count: "giving a final number now would be silly and almost certainly turn out to be wrong"
* Sizes: they can't give specifics, but "some [ships] are quite big", in reference to the Aran and Valhalla.
* Limited Modularity: no swapping around rooms, but you can customize engines, weapons, etc.
* Every ship will be flyable. Period.
* Docking computer exists
* SETA will be making its return
* Ship Variants won't exist in the form of Mercury, Mercury Super Freighter, Mercury Tanker..., "but there may be some variations"
Stations
* Regarding collecting items on stations, CBJ doesn't know if it's been removed, "but I didn't see it recently"
Universe
* Will there be pirate sectors and ships? "Not Sure".
* No Boron due to limitations of life underwater.
* No infinite procedurally generated systems
* Number of sectors at launch: "we're not answering that as we'd like people to get a chance to explore"
* "quoting Bernd on the topic of Kha'ak: 'We will see'"
Multiplayer
* Devs seem to be markedly ignoring most questions about this, I wouldn't make any assumptions that it's possible though.
* They have acknowledged their refusal to answer the question, with a
Engine
* Completely new engine, vulkan-based. Same as XRVR.
* Only limitations on ship count in battles should be performance.
* "too early to give details" on target hardware.
* Game is mostly C++ with a bit of python.
* There is no special creation-kit-like editor used that they could release to the public as a modding tool.
* "there is no Dev Editor as such - the universe (planets/backgrounds, nebulae...) is built in 3DS Max with some plugins of ours, but there is no way we can hand out trimmed versions of that tool. It's professional 3d modelling software"
* VR would be released as a separate game client.
Development
* Release Date 2018, no further details.
* There will be a closed alpha/beta
* No comment on demo/benchmark release
* "Weeping Angel" bug: an animation that worked as long as you didn't look at it.
* Bernd is most proud of Modular Stations, can only speak for himself.
* "EGO_CBJ: as an engine programmer, the things I'm proud of are mostly buried deeply in the code and not really obvious to the player
"
Other
* Can the multiple objects be selected in the new map e.g. a group of ships to order or attack? -> Yes