zetes sûr que le loot a augmenté ?? a part des bouts de bois, je chopes rien moi...
Il a pas "augmenté" monsieur, il est arrivé.
Oui j'arrive à trouver des tournevis, led lights, bouffe (granola surtout)...
Oh toutes mes plus plates excuses mais moi avant le patch, je chopais du bois... et apres 3,3go de patch, eh ben je chopes toujours que du bois !!
alors il est arrivé, c'est cool mais pas encore jusqu'à moi
Marre de tuer des zombis a mains nues !
Bon, enfin une session de jeu constructive !
j'ai chopé des granola et des cornflakes, diverses conserves (avec l'ouvre boite qui va avec!), enfin pu bouffer mes 1800 calories...
et surtout des flingues (d'ailleurs bug au passage, dans l'inventaire le chiffre des munitions augmente tout seul, mais pas pu test ingame si ça faisait munitions infinies du coup)...
Pas encore de craft ou alors c'est pas clair ? l'hud est vraiment petit, pas simple de s'y retrouver...
Puis d'abord on peut meme pas utiliser les tournevis en arme alors pas de duel pour le coup...
On peut faire plein d'autres trucs avec les tournevis, demande à Raoul
bah on est clair avec ça tiens
sinon ya moyen de retrouver sur quel serveur on etait la fois d'avant ? j'ai betement pas noté le nom et l'onglet fav marche pas encore je crois...
encore devoir recommencer a zero je le sens...
ah et bonne année au passage
Oui c'est pas fiable à 100%, ma liste ne s'affiche pas systématiquement.
J'attends n peu vos retours avant de craquer la CB, merci d'avance
"Tout a une fin sauf la banane qui en a deux"
Faut tous faire ici :
- - - Mise à jour - - -0.0.5 patch, if you're online you'll need to disconnect close and open Steam.-
Some of the fixes that should be in here --
Lobby connection logic improved so that players don't keep getting kicked. (Requires lots of testing)Container loot situation improved. Loot will be more common and weapons and ammo will spawn more.Container loot stagnation will be reduced by improved looping and clear up of old stuff.Escaping from main menu now closes inner menus and removes their focus. Fixes scenarios where menu items can be interacted with while no longer in the menu.Fix for being able to glitch through walls by spamming the crouch button.Fix for teleporting under the terrain when the server is lagging.Various server and client optimizations.Sensitivty slider now instantly updates the sensitivity. Before this fix you had to press escape twice to update it.Stones removed from campfire crafting recipe. There will be an updated way of gathering stones in a future patch.Firewood craft times reduced for balancing.Fixed oversized flashlight drop.
Known issues (High priority):
No physical loot spawning. We're trying to balance and fix the issues with the container spawning. By design the containers were meant to spawn less weapons/ammo since they were meant to be physical drops. Containers will start spawning ammo and weapons in 0.0.5 until physical spawning is enabled again.Ammo goes out of sync sometimes in weapon.Lobby is experiencing technical issues, it will be going on and offline which means you sometimes can't join a server or you might get kicked.Doors sometimes don't initialize correctly which makes them appear closed when they're actually open on the server. Since they are open on the server, zombies appear to walk through the doors.Zombies are sometimes invisible on some clients.Low amounts of loot.The sync/loot issue might be fixed, it might not. We need a LOT of testing there when possible. We'll start working on 0.0.6 and you should see that around the weekend--Thanks much for the continued support and amazing bug hunting!-
This game is under heavy development. We'll take steps forward and try to avoid taking steps backwards with patches. Patches will not always be so large and we'll do our best to keep them as small as possible
Hello all,
Just a quick patch here on the default branch. It should sort some of the connection issues a few of you are having. If the issues aren’t solved, we’ve added additional debugs to try and figure out where the connection is getting jammed up. Here’s a list of what the 0.1.0 patch contains -
Changes
Fixed/improved rubber banding on lag. (Requires a lot of testing)Fixed issue where the player occasionally gets thrown into the air.Re-spawn should work now all the time.Zombie movement speeds adjusted against the player movement changes.Player stamina now regenerates at a faster rate when walking and idling.Player running speed increased slightly.Player walking speed increased slightly.Player camera sway tweaked slight so that it always returns to the center.Zombies now transition from walking to running more smoothly.AI path finding precision has increased.Day zombies are now dumber and will need to be closer to the player before they start chasing. (Day zombies will be changed to make them even dumber during the day.)Night zombies when turning day now have a higher chance of dying instead of finding a building. This stops there being too many zombies in buildings during the day.Altered logic so axes and hatches will take wear from any collision with world. (Crafting recipe for sharpening will be in soon)Fixed axes and hatchets not taking damage correctly when chopping trees.Walking under bridges no longer snaps you up on top of the bridge.Pickups should no longer fall through buildings.Pickups should no longer fall through roads.Ambient environment sounds now transition over time.Medicine now improves sickness.Improved messages in bottom right corner during load to help diagnose connection issues.Container loot will no longer spawn if there are players close.Container loot will no longer de-spawn if there are players close.Extremely long nights during the winter have been reduced in duration.Prevented the coordinates being enabled and disabled to make finding issues from screenshots easier.Inverted mouse option now working!Inverted mouse option now saves last state.Safe log off points should now be fully persistent.Slightly longer join timeout allowance when connecting to servers.Connection interrupted during the loading screen is now fixed.Server now sortable by players online (further improvements to sorting are in the works)Zombies should no longer walk through: Fire stationZombies should no longer walk through: Both police station variantsZombies should no longer walk through: All variants of concrete slabs.Exterior lights now show the correct bulb quantity. Style on Popovs super market.Light switch visual transition from on/off should look nicer and will no longer throw warnings into the log.Hatchet melee attacks are now more consistent.Balanced volume of player panicking sounds.Balanced volume of player out of breath sounds.Added slight fading to stomach grumbling sounds.Added utility commands to help us track down invisible zombies (Contact devs when invisible zombies are found)Fixed scenario where player wouldn't get kicked back to menu if steam authentication failed.Fixed issue where the player get locked in position after teleporting.Container loot spawn has been turned down in order to create a bit more balance. (Changes will be frequent so we can get this about right + physical spawners will be introduced soon)Tree Changes
Added hover UI to trees so that new players can see what items they need to chop down trees.Added highlight to fallen tree piece to match initial 4 chopping points.Added particles when tree impacts floor.Tree highlights now show up immediately on equipping and axe or hatchet when stood near a tree.Tree highlights now disappear when un-equepping axe or hatchet to save confusion.Fixed bad rotation of chopping points on felled tree piece. Pieces now rotate and don't show gaps in stem.Fixed hatchet not working for cutting down trees.Fixed broken visualization when tree hits floor when multiple people are in the vicinityFixed fallen trees stem piece not spawning in the correct location. Transition from tree to stem should now be smoother.Slightly reduced chance of axe or hatchet breaking when it has low condition.Known issues (High priority):
Other player don't drop loot currently. This will be worked on and implemented once move-able containers are working.No physical loot spawning. We're trying to balance and fix the issues with the container spawning. By design the containers were meant to spawn less weapons/ammo since they were meant to be physical drops. Containers will start spawning ammo and weapons in 0.0.5 until physical spawning is enabled again.Ammo goes out of sync sometimes in weapon.Doors sometimes don't initialize correctly which makes them appear closed when they're actually open on the server. Since they are open on the server, zombies appear to walk through the doors.Zombies are sometimes invisible on some clients.Some containers (Wardrobe and Dresser for sure) are eating loot.The next couple of weeks you will see more stabilization and core issues getting sorted. Once we feel things are stable enough, we’ll do a nice ‘quality of life’ update. Ensuring sounds, crafting, containers and all the seemingly large although actually minor issues are sorted. This will help to make the game feel like less of a test and more of a game. Once we’re happy with core mechanics, AI and balance we’ll start adding back features. That will begin with fortifications and traps and likely end with Vehicles. That’s the plan as it stands - thanks much for the continued support
Je viens de me faire 3 petites heures et y'a pas mal de loot.
Je fortifie une vieille baraque en bordure d'une ville, entre une caserne de pompiers et un vendeur de camping car
Désolé, j'etais passé en coup de vent pour le signaler, pas eu le temps de m'etendre... pis d'abord c'est toi le taulier hein
par fortifier, tu entends quoi ? ça marche la pose de cadenas et autres barricades aux fenetres maintenant ?
vous avez réussi a vous rejoindre ingame ?
bon, et Naze, il rejoint ou il joue avec sa nouille dans son coin ?
Connaissant le personnage, il fait des nouilles. Chinoises. Instantannées.
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Files ton steam si tu veux Aykl, on se retrouvera bien.
Bon Mme m'attend pour préparer la voiture pour le voyage.
Mais en fait non, je go IG là now si ça intéresse un certain Raoul-Elle-Est-Où-Ma-Caisse que je vois lorgner dans le coin
Ou d'autres hein
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Arrêtes ton bluff, on sait tous que t'as décollé il y a foooooooooort longtemps déjà. Faudrait atterrir maintenant
#AnarchiaInTongs