And since Open Beta ended the team has continued to work towards squashing many bugs. The following list covers many of them that should be fixed in the launch build:
New Additions
Non-English language support! Players can now enjoy Rising Storm 2: Vietnam in French, German, Spanish, and Portuguese-Brazil. To select a language, right click on the game in your steam library and select a language from the ‘Language’ tab.
Rising Storm 2: Vietnam Steam trading cards are now available. Collect the whole set!
Major Changes
Stats Wipe for pre-release players - thank you to everyone who participated in the Closed Alpha, Closed Beta and Open Beta waves! Based on the level of progression observed in the Beta, the leveling thresholds have been altered to make leveling in RS2: Vietnam a challenging and rewarding experience. Player stats and achievements have been wiped and all players will begin again at the same level on May 30th.
General Changes & Updates
Gameplay
Motion blur has been removed from the settings menu. This will provide for a much smoother play experience. [i](Should you wish to turn motion blur back on, you may do so by editing an .ini file directly. The .ini file is called ROEngine.ini and is located under your “My Games” Rising Storm directory. Once in the .ini file, search for the word “blur” and change the line MotionBlur = False to MotionBlur = True)
Increased the distance at which players can disarm traps
Made it easier to pick up dropped weapons when playing online
Maps
Prevented an exploit where players using the DShK at C on Hill 937 could see and fire at helicopters taking off from the helicopter base
Prevented players on top of the water tower on Cu Chi from sniping players at US spawn
Increased the NVA reinforcements counter from 330 to 500 on Hill 937
Added 32 and 64 player reinforcement counts for the Territories versions of Compound and Firebase
Improved interior post-processing and lighting on building interiors in Hue City
GUI
Adjusted suppression indicators to increase their visibility
Modified the helicopter resupply icon for greater clarity
Changed the flamethrower tank ammo icon to match the tank design of the M9A1 flamethrower
Removed pre-launch materials from the main menu
Audio
Improved bullet cracks and whiz sounds and functionality
Adjusted the radius of explosion sound effect for the surface-to-air missile to make it play at a longer range
Bug Fixes
Crashes
Fixed a crash on launch that was affecting some users
Gameplay
We believe we have fixed the notorious ‘sprint zoom’ bug. We are interested to hear further reports if players still encounter this
Fixed an issue where destroying a helicopter engine did not reduce the engine’s RPM
Fixed an issue where MD82 mines were prone to being set off by the player who had planted them, when firing weapons near the mines
Fixed an issue where Huey Co-Pilots could not right click to send the ‘get out’ message
Fixed an issue where Huey Pilots would receive team kills when the helicopter crashed due to enemy weapons fire if passengers were killed
Fixed an issue where players were force-spawned before hitting ‘Join’
Maps
Fixed an issue on Cu Chi where spawns and combat area volumes would break if the US failed to capture Objective F on the first round of a match
Fixed an issue where a floor inside a shed on Cu Chi was not rendering at long distances, allowing players to easily see enemies trying to take cover inside
Increased the draw distance on the sides of the rubber factory on Cu Chi
Fixed additional snags and collision issues across all maps
Fixed an area of the tunnels in Hue City where players could see through the map while prone
Fixed an issue where players were being blocked by invisible collision on the balcony of Objective B on Hue City
Fixed an issue on Hue City where a balcony was unintentionally tall and prevented players from shooting over the parapet
Fixed a visual bug where running up a sloped tunnel in Hue City would cause players to appear to bounce up the slope
Fixed various mantling and LMG deployment issues with sandbags on Hue City
Fixed an area where players could fall through the floor in Objective B on Hue City
Fixed an area of Song Be where players could prone underwater
Fixed an issue where players could spawn under the map on Hill 937
Fixed various gaps between map boundary volumes on Hill 937
Fixed various areas on Hill 937 where helicopters could fly and land out-of-bounds
Fixed an exploit on Hill 937 where players could move through a blocked tunnel entrance with no collision and see under the map
Fixed the draw distance on environment assets in objective A on An Lao Valley
Fixed an area of An Lao Valley where players could become permanently stuck
Fixed various holes in the terrain across An Lao Valley and Cu Chi
Fixed the draw distance on a tunnel mesh on Cu Chi which allowed players to see under the map when approaching Objective E
Fixed an issue where players were unable to run or mantle over a log blocking a path on Song Be
Added a missing tunnel icon on Hill 937
Fixed an issue where one tunnel on Hill 937 was darker than all other tunnels on the overhead map
Fixed various floating objects across all maps
Art
Fixed an issue where FXAA anti-aliasing would not cause any noticeable difference to the game’s graphics
Fixed a bug where all characters were set to an incorrect (low) level of detail when viewed at close range. This was seen during Open Beta
Fixed an issue where disabling Anti-Aliasing would break the character customization screen in various ways
Fixed a ‘light bleeding’ issue primarily visible on interiors on Hue City
Fixed an issue where objects would briefly disappear and then reappear on the transition between LODs, primarily seen on Cu Chi
Fixed lighting issues on various meshes found on Cu Chi
Fixed an issue where Northern Pawns would run with two hands on the weapon with one arm clipping through their body
Fixed an issue where the second floor of the rubber factory on Cu Chi would not display shadows
Deleted several development placeholder packages which has significantly reduced the file size of the game
Fixed an issue where light was bleeding through the short walls around objective C on Cu Chi
Fixed a collision issue with wooden plank debris found on Hue City
GUI
Fixed an issue where filters in the server browser would not display correctly
Fixed an issue where objective icons on the deployment screen would be rendered at the wrong size
Fixed an issue where Ammo Request icons did not scale properly on the overhead map
Fixed an issue with the orders widget where orders would display as being issued by the enemy commander
Fixed an issue where changing weapons while the tip widget was displayed would remove the background and make the text stay on the screen
Audio
Removed Japanese speech from Vietnamese lines
Fixed an issue where moving while crouched with the pick mattock would cause the player’s footsteps to be silent
Fixed an issue where shooting enemies would not cause them to play ‘wounded’ sounds and voice lines
Fixed an issue where the impact of projectiles from the Spooky’s miniguns could be heard further away than artillery explosions
Fixed a bug where headshot and body shot impact audio would sometimes not play
Miscellaneous Fixes & Updates
Fixed an issue where the achievement ‘The Gang Solves the North Vietnam Problem’ would not unlock for the correct squad
Fixed a log warning caused by improper usage flags set on the Glass material
Fixed a log warning caused by the M79 projectile’s collision
Fixed a log warning for the Signal Smoke grenade
Changed the name of the IZH-43 to the IZH-58
Fixed an issue where build increments would not prevent players from selecting servers running different builds
Fixed an issue where Tree Canopy Volumes would rapidly break and then repair helicopter rotors
Removed the word ‘STUUUUUF’ from the server browser as the translators were having problems with it...
Optimization Passes
Fixed a log spam issue caused by VOIP that would affect game performance
Fixed an issue where Squad leaders not viewing the ‘Rally Here’ icon would receive log spam and would affect game performance
Web Admin
The Webadmin header no longer displays as ‘Red Orchestra 2’
Fixed an issue where 50% of kicks via Webadmin resulted in a client side crash for the player being kicked
Defaulted friendly fire damage and kill limits to zero
Prevented training maps from appearing in the ‘GameType’ field
Fixed an issue where modifying the welcome screen would untick ‘Enable Screen’ option on saving the new message
Steam Workshop
Corrected an issue where the SDK Frontend was not reading files from the Rising Storm 2 folder in My Documents