Je viens de tomber sur une mise à jour concernant le jeun certains ont testé ou continuent à jouer au jeu ?
https://steamcommunity.com/games/527...71932994319265
Le jeu est actuellement en promo sur Steam (37€ - 5€ pour le nouvel an lunaire).
Il vaut enfin le coup avec les dernières maj ou il est définitivement perdu ? Je viens de relire le En chantier de CPC et ça fait peur .
C'est d'autant plus dommage que j'adore l'univers
Il parait que je suis un type horrible mais ce n'est pas vrai : j'ai le cœur d'un enfant..... dans un bocal...sur mon bureau.
Ok, merci, je passe mon tour .....dommage
Il parait que je suis un type horrible mais ce n'est pas vrai : j'ai le cœur d'un enfant..... dans un bocal...sur mon bureau.
J’avais retesté rapidement à l’occasion de la sortie d’un contenu supplémentaire (ça ouvrait un nouveau secteur et des missions scénarisées supplémentaires).
Pour le reste, ça me semblait toujours aussi porté sur le grind intensif.
En fonction du goût pour l’univers, la tolérance au répétitif, l’intérêt de faire grimper un perso au lvl max, ça peut être intéressant - visuellement c’est toujours aussi sympa, mais en dehors de l’histoire principale qui se joue gentiment (peu de variations dans les missions, mais il y en a occasionellement), ça restera : grind grind grind grind grind grind…
Le co-op des missions générées est moisi.
Au rayon H&S, Path of Exile (qui grind grind grind grind aussi, évidemment, c’est un peu le genre) offre un gameplay immensément plus riche et subtil (amha).
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On peut faire la campagne en co-op maintenant ?
- - - Mise à jour - - -
C’est effectivement le pire
2 h pour se faire une idée de ce genre de jeu, c’est trop court.
⌛ UTC+4
Discord : bourrinopathe | Steam ID : 76561198002650224
La 2.0 arrive dans 2 semaines environ :
- The new maximum level will be 100
- There will be Itemlevel instead of Power Rating
- Equipment can have +/- 5 at its own level in the item level
- The campaign will be expanded so that you play until about Lvl 60
- Coop campaign with 2-4 people possible, all except vehicle missions
- Story is expanded for campaign
- Generally faster feel, more ARPG, effects and animations have been redesigned
Range builds are revised, grenades are used e.g. immediately thrown, the cooldowns have been revised
- New Game Modes
- Existing ones are expanded
- Warzone: will always scale with your own level, there will be more cards
- Tarot: becomes more complex, you can level the cards, find new cards as a loot, new interface - easier to use
- Finally: Opening inventory will be possible during missions !!
- The XP bar will be seen in missions, you finally get XP for killing monsters !!
- Mix new items, more items, new skills with weapons
- Items with random skills are implemented
- Items get sockets, e.g. Runes + Runewords, affect everything possible, also gemstone base bar which one can also level
- Crafting is overworked, no more waiting time in the production, new UI, stuff is useful, he details of Rerolls and their values and possibilities are shown
- New challenge system with its own missions and rewards, these rotate,
Monday / Friday is reset, at the same time 5 possible, places will be displayed on the star map, there will also be a ranking list
- The planet map is being revised, alternatively missions can be selected via a dropdown menu
- New Endgame!
Loose fragments of cards, put together maps for new missions, additional hidden missions, small stories will be added, there will be new conditions to complete these missions, for example: find 3 secret weapon hiding places or similar, one will not die infinitely often, besides, there should be the BEST LOOT, which will be the new Endgame
- New factions come to it
- Passive skills are being revised
- Opponents: Division into tiers like Horde, Regular etc remain, but are provided with gradations. These become generally smarter, with different skills and life points, balance is being processed, e.g. at Space Marines
- Tutorial can be skipped after the first time
- On Monday there will be new information with blog and videos
- Patch available in 1-2 weeks live
L'espoir est le premier pas sur le chemin menant à la déception.
Ah bah enfin des news, ça fait un moment que j'attends cette 2.0 pour relancer le jeu
Aussi oui ça m'a l'air plus intéressant pour s'y remettre ! bien que je vais être sur l'extension de Grim dawn en priorité.
Designer/Graphiste/Illustrateur
http://www.penguinscrossing.com
Nouveau patchnote
Au programme, des lootbox, du battleroyale, et la fin du support PC cette année.
https://steamcommunity.com/games/527...04945961034829
Content Patch for Martyr - v1.4.1 - Apr. 1
1 AVR. À 12H42 - ✪ MEGAPULL
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
New Features
5 new DLCs are available from the in-game store.
We have added continent selection when launching the mission. You will now have to scan the POI's continents to find a suitable LZ in order to start the mission. There will be an additional loading screen when changing continents.
Added a new Inquisitor Royale mode to the PvP panel where 50 Inquisitors are dropped into the Warzone to test their might against each other.
Starmap traveling is now mandatory and the quick mission launch tab has been removed from the game.
Added a Barber Shop to the Command Bridge where players can spend Caligari Credits to style their characters' hair.
To foreshadow and test our transition to the mobile platform, players can now manage the Command Bridge from their phones via our new mobile app. Download it here!
New Map setting: Monastery
Added a new NPC, the Ink Visitor who may sometimes visit the Command Bridge. He constantly talks about monsters and has a ghost as a companion.
Players can now purchase Loot Caches from the in-game store for 1$ apiece. These loot boxes are also obtainable via spending 2000 Fate points.
Added Parental Controls to the game. Gore and violence levels can be controlled via a passworded slider within the Game Options tab.
Due to the popularity of the console port, PC support ends for Martyr at the end of 2019.
The Main menu has been revamped to promote Starmap traveling. It can now be only reached from the Aethon System.
Balance
The Aethon System's PR requirement has been bumped up to 3200.
Suppression is a vastly underrated mechanic in the game so we have doubled the suppression resistance of all Elite and Medium type enemies.
Subsequently, all Elite and Medium type enemies now deal 45% increased Suppression damage.
Added a new stat, Clumsiness, to the game. Characters with high levels of Clumsiness may drop grenades and fizzle their own weapons during combat.
Loot boxes purchased from the in-game store now have lower Clumsiness stats than regular items.
To reduce mission preparation time, all Inoculators now have random effects.
Warzones now never end.
We have felt that the leveling pace is too slow, therefore we have reduced mission XP gains by approximately 50%.
All cutscenes are now unskippable.
Added a new "Report Cheaters" feature to the ESC menu. Players reported 10 or more times will be automatically banned.
Using emotes now has a slight chance to cost 2 Fate points.
Players now lose a portion of their experience when they die. The loss is determined from the Power Rating of the mission.
Crusader
The Crusader's movement speed has been reduced slightly.
The Crusader now has a slight chance to be crushed by his summoned turrets if the direction is misaligned.
Crusaders are banned from the Barber Shop.
Assassin
Dodge has been reworked. Players can now Dodge in 16 directions, all of which can be custom bound via the Interface Options panel.
The movement speed of Assassins is now increased by 30% if they customize their gear to be colored red.
The Assassin's melee arsenal lacked variety, so we have added the following variations to all Assassin blades: Doppler, Gamma Doppler, Case Hardened, and Crimson Web.
Psyker
Psyker Warp Anomalies can now randomly summon other players to the multiplayer session.
The Psyker's performance was lacking across endgame so max-level Psykers are now doing roughly 50% more damage with all specializations.
Due to community feedback, we have switched the Psyker back to the old model.[i.imgur.com]
Fixed Bugs
Various localization fixes
Improved stability across all platforms
To improve the stability of the Inventory, a loading screen has been added.
To improve the stability of the loading screen, all loading screens now last approximately 20% longer.
Fixed a bug where console players sometimes received over 30 FPS. The human eye can only see 24 anyways.
Fixed a bug where the Starmap did not have enough Spaceship Datahunt missions. Now there will be plenty more.
The blueprint for Digital Weapons now has a new icon.
Fixed a bug where player progress was saved upon hitting Alt+F4.
Meme Virus has been removed as per to the new EU regulations.
proba 1 2 3 Officier Il y a 3 heures
[Official] Martyr 2.0 release date is revealed
Inquisitors!
By the decree of the God-Emperor, we announce that Inquisitor - Martyr 2.0 is set to be released on the 28th of May. The aim of the patch is to elevate Martyr's qualities to be more in-line with the traditions of the ARPG genre, with changes such as:
- Faster, smoother gameplay experience for all three playable classes
- Progression system rebuilt from scratch
- Level cap increased from 80 to 100
- Story Campaign, Seasons 1 & 2 are now playable in online co-op (2-4 players)
- Expanded and revised loot system (new item tier, new item types, new enchants)
- Expanded and revised crafting
- New end-game modes
- Other quality of life improvements
- And many more
L'espoir est le premier pas sur le chemin menant à la déception.
pas mal l'accélération c'est vrai que c'était un peu mou parfois, sinon le jeu apporte-t-il de bonnes choses depuis les mises à jour ?
Designer/Graphiste/Illustrateur
http://www.penguinscrossing.com
Ben, faut attendre la V2 pour te répondre...
L'espoir est le premier pas sur le chemin menant à la déception.
Inquisitors,
we are pleased to announce Warhammer 40,000: Inquisitor - Prophecy, a stand-alone expansion pack for Inquisitor – Martyr. It’s a direct continuation of Inquisitor - Martyr’s campaign, designed to fit perfectly for new and returning players.
Inquisitor - Prophecy brings a new class and an exciting story campaign to the game. Play as a Tech-Adept Inquisitor, built around summoning and enhancing your units to help complete investigations. Unforgiving deserts, hazardous factories and spectacular monasteries await, filled with Eldar and Tyranids. Are you ready to face the enemies of the Imperium?
Warhammer 40,000: Inquisitor - Prophecy will be available on PC on May 28 for $24.99, while those who already own a copy of Inquisitor - Martyr receive -30% off of their purchase for a limited time.
PlayStation 4 and Xbox One players will be able to pick the game up at a later date.
L'espoir est le premier pas sur le chemin menant à la déception.
ouais à voir... mais il y aurait déjà pas mal de choses à régler de base je pense encore, ça serait mieux de se concentrer là-dessus
Designer/Graphiste/Illustrateur
http://www.penguinscrossing.com
C'est assez particulier de faire un HnS où tu as l'impression de stagner, tant dans l'action que dans la progression. Whaaaoouuu après deux heures de jeu, je viens de gagner 1% de critique...
oui c'est pour ça que viviblement ils devraient booster un peut out ça pour réellement sentir du changement, ça a du être souligné mainte fois par les joueurs, le jeu a du potentiel en +
Designer/Graphiste/Illustrateur
http://www.penguinscrossing.com
C'est ce que je lis aussi :
Warhammer 40,000: Inquisitor - Prophecy sera disponible sur PC le 28 mai au prix de 24,99 $, tandis que ceux qui possèdent déjà une copie d’Inquisitor - Martyr bénéficient d’une réduction de -30% sur leur achat pour un temps limité.
Prophecy devrait publier avec Patch 2.0, une mise à jour distincte et gratuite du contenu de Martyr.