Changelog:
Backer Build 3 Changes and Fixes
General Gameplay
Improved the AI’s decision-making and overall speed.
Fixed an issue where units couldn’t move after using the PX Grenade Launcher and the PX-X2 Stun Rod.
Fixed an issue where you could duplicate armor attachments.
Fixed an issue where the game’s performance would drop significantly after an allied unit gets panicked.
Fixed an issue where the Gamepad option would be turned ON by default.
Fixed an issue where the units’ models would contort during some animations. (e.g. climbing)
Fixed an issue where healing body parts with the Technician Heal did not return their positive traits. (e.g. legs providing more movement AP)
Fixed an issue where rockets couldn’t be reloaded with the “R” keybind.
Remove Mindfragger ability now has an Action Point cost.
Will Point objectives now only give 3 WPs, not 5.
Mist will now cause 2 Will Point loss for soldiers inside it.
Medkit is more vulnerable to damage.
Rage Burst now uses up 75% APs for weapon only, you can move afterwards.
Geoscape
Fixed an issue where the player’s squad could join a Haven defense that had no enemies.
Fixed an issue where the game still registered the mouse’s inputs even when it was released. (e.g. Rotating the Geoscape globe with the Left Mouse button)
Fixed an issue where armor attachments’ weight remained on the unit’s total encumbrance even when the attachment was removed.
Fixed an issue where some names in the Soldier Equip screen weren’t capitalized.
Added name change function for all units inside of the Soldier Equip screen.
Added a loading screen.
Improved tooltips inside of the Soldier Equip Screen.
Resource bar inside the Geoscape shows the daily income from the Phoenix Bases.
Reduced reinforcement weighting in Haven Defense Missions.
Made several improvements to the Soldier Equip screen.
Game hangs
Fixed an issue where the game would hang while loading missions from the Geoscape if the player had removed/changed the Heavy or Technician’s armor.
Fixed an issue where an Overwatch shot killing a Mind Fragger resulted in the game hanging.
Fixed an issue where enemy return fire destroying a turret caused the game to hang.
Fixed a hang caused by using the Technician’s Electric Strike ability.
Fixed an issue where the game would get stuck during Alien Activity.
Fixed an issue where the camera was stuck focusing on a character after an enemy destroyed their weapon with Return Fire.
Fixed an issue where units affected by Mind Control could open crates and the game would hang.
User Interface
Fixed an issue where the PX Grenade Launcher’s icon appeared as a white square.
Fixed an issue where the resource icons on the Geoscape wherein a different order than the resource icons in ability description boxes.
Fixed some minor visual issues inside the Soldier Equip screen.
Fixed an issue where highlighting allied units in free aim caused their Health bars to flash at all times.
Fixed various issues with text and number resizing.
Fixed an issue where ammo, WP, and AP did not update when a unit can shoot more than once. (e.g. shooting at a target once, returning in the shooting mode and having maximum ammo and AP)
Fixed an issue where the aircraft could reach sites without any fuel left.
Added icons for individual armor pieces.
Added icons for the Terror Sentinel’s attack.
Level design/Environments
Fixed an issue where objective markers in scavenging sites could be generated in an area the units couldn’t reach.
Fixed an issue where units didn’t have collision with certain objects in the environment. (e.g. closets)
Fixed an issue where ladders disappeared on certain maps when a unit was near them.
Fixed an issue where enemies could spawn in boxed areas of the map and couldn’t move from their initial position.
Fixed an issue where units couldn’t move through destroyed environmental props.
Alien nest/lair missions have more reinforcements, lairs have less eggs.
Crabman mutations that appeared in Alien Bases will also appear in the Alien Lairs those bases evolve into.