What we're up to: First content update and critical bugs.
Hey there!
This week has been outrageously busy, but also exciting and far beyond all of our hopes! A great big thank you to everyone who has trusted us and chosen to support us. With your help we’ll be able to make Dead Cells into everything that we want it to be. We’ve already made it to Steam’s top sellers list, which is a huge achievement for us, but we’re not done yet...
We’re currently focusing on two major areas. Fixing critical bugs preventing people from playing the game and the first content update.
First Update:
-The first content update will happen close to the end of the month and will include a mix match of new things:
-PNJs - More of the little chaps hanging around taking the mickey...
-Achievements - We hear you like achievements...
-Stats - Now you'll be able to measure, compare and brag all you want.
-Lots of balancing - Bleed damage we're looking at you...
-A new monster - Kill or be killed!
-Music is coming - Yohann is hard at work, doing stuff.
-New mechanic: Use the elements to turn the tide in your favor!
That’s the exciting stuff, but our real priority these last few days and for the rest of the week is getting on top of some of the critical bugs we’ve seen.
Critical Bugs:
-OutOfBounds Issues
-Stuck into walls and floors
-Crash when entering in a new level (seems especially happening with the Prison depths)
-Fog Fjord unreachable exit on some seeds - We've already fixed a number of issues in the Fog Fjord with the most recent patch, ---but some may have been left out.
-Improvement of the Watcher (root, stun and frost work properly)
-Blue/disappearing background - sadly, this is a problem with how Xsplit supports OpenGL. So eventually once we support DirectX this should get better, but it's not going to happen quickly.
Fortunately for us and you, these critical bugs don't seem to be impacting too many people. However, these are the ones that we've seen popping up the most frequently on the forums and they're behind the majority of people who haven't been able to have fun with the game.
The uncaught exceptions, access violations and nul access related crashes are caused by many different factors and in each and every case they require a good deal of time to track down and fix. So we will have to ask for your patience on these ones.
As for the smaller less critical bugs, we'll be fixing them little by little with each patch during the early access, but the priority is anything that stops people from playing.
New Game/New Run and losing progress:
We've noticed that a good deal of people are afraid to start a new game for fear of losing their progress (unlocked runes/health flasks/weapons etc)... So we wanted to clarify. CHOOSING NEW GAME WILL NOT RESET YOUR PROGRESS. It will only restart a new run. The only way to reset a save slot entirely is by going to the save slot and selecting 'RESET'.
This is a little UX issue that we will fix ASAP.
OpenGL and Intel HD cards:
If you're having a problem with OpenGL or your Intel HD card. That might be because you're using unsupported equipment. Remember that we only support more recent Nvidia and Radeon graphics cards and we require i5 processors or better.
We're working on improving this and we will only increase compatibility during the early access. You can fins out a little more here.