Game Update (0.9.79)
19 March - Valravn Games
Patch Notes:
General
Many event choices did not take effect until the following turn. This was very confusing. These events now take effect immediately upon making a choice in the dialog.
Added autosave functionality. This can toggled from the settings dialog, and the number of turns between saves can be configured (default is save every turn).
Characters
The character AI is now aware of the Proselytize action, and can consider it for use (if free agent or NPC) or suggest it (if idle).
Followers can now be dismissed.
UI
Added tool tips to the Workers window.
Added tool tips to the Army window.
Added a message pop-up when the player defeats a rival wizard or warlord.
Victory conditions now also list the number of defeated rivals, not just the remaining number.
When a new turn starts, if nothing is selected, the game will auto-select an army or the player realm seat of power.
A province name toggle has been added (use Shift+P or the button on the minimap).
Enter/Return is now a keyboard shortcut for the Turn button.
The Mini Map now allows dragging of the view rectangle.
Description text in wizard selection window looks better.
Added ellipses and tool tip with full text to research items, instead of truncating them.
Added confirmation dialog to unit and follower dismissal.
More NYI (not-yet-implemented) or partially implemented mechanics have been marked as such, to make it easier to discern bugs from
unimplemented features.
Research window now shows the mechanics info and has the description in the tooltip.
Tooltips have been added for many sites on the map. Cities will have their culture shown when hovered over.
World Generator
World generator is better at avoiding adjacent wizard tower placements.
World generator will avoid placing a player start position on a map edge.
Character generation now takes cultural religious affinity into account when assigning patron deities.
Nomad Camps now correctly use the adjective derived from their culture and not the primary race.
New unit types: Elephants, Giant Lizards, Camels. (primarily used as the basis for mount stats)
Mechanics
Resource sites now have a base production even with no workers assigned.
Resource sites are no longer abandoned if there are no workers assigned to them for extended duration.
Attitude and diplomatic relations are now considered when calculating the value of trade pacts.
Independent realms to which a faction is allied/has very good relations are now considered when creating the pool of relevant units for recruitment.
Mana cap has been increased for Wizards.
Basic Commerce is now needed to create Trade Pacts.
Basic Diplomacy is now needed to suggest Non-Aggression Pacts.
Bug Fixes
Gold mine output was off by a factor 100.
Quarry output was off by a factor 5.
World generator will avoid placing a player start position on a map edge.
Fixed a bug where save game with Faerie Archers or Faerie Cavalry would cause the game to break once loaded. These save games now work again.
Fixed a bug related to Giant Lizards, Camels and Elephants missing as unit types (could cause a crash/hang).
Fixed a bug related to defeating rival wizards.
Defeated factions are no longer shown in the Diplomacy window.
Fixed a bug where the number of remaining rivals was not updating correctly.
Fixed a bug where the City window was not updating properly when character assignments changed (ie leader, emissary, etc.)
Fixed Summoner trait not reducing summoning cost, upkeep and mishap chance.
Fixed Undead trait not reducing cost and upkeep of relevant units.
Fixed issue related to starting new game after winning or losing a game.
Fixed blurred text in a number of places.
Fixed a bug where culture adjective string were not saved (and became empty when the game was loaded). When loading a pre-bugfix save game the adjective will be set to the culture display name.
Comments:
The option to choose a preferred starting race/culture for the vicinity of the Wizard Tower did not make in to this build, but is being worked and will be hopefully be in the next update.