Patch 0.1.9 notes
29 mars - ZG_Smorty
Hellion patch 0.1.9 will be released on March 30.
Servers will be down from 10:00 UTC until 11:00 UTC. Servers will be wiped to ensure new changes take effect immediately.
For private dedicated servers:
- update your server and game client
- delete server save files
Changelog:
New features / improvements
• Control mapping changes –
consistent contact list controls across suit, ship and docking interface radars. All contact lists are now cycled using arrow keys.
Default keybindgs have also been changed and several new keys were introduced. F1 help menu will properly update the keybindings should players change keys from the options menu.
- For a complete list of keybinding changes check the in-game help menu (F1).
•
Consistent object naming – suit radar, Ship radar and Nav-map should now properly display object names that are consistent across the server. In addition, all object names are divided into categories for easier recognition these are: module, ship, asteroid, derelict, outpost, station and player.
• Ship radar improvements – ship radar now has 3 range settings 10km, 100km and 1000km. They can be cycled using R key.
• Module RCS refueling – refueling modules now works correctly. To refuel a module dock your ship with it and use the cargo interface to transfer RCS fuel from ship to the module.
•
Default RCS fuel changed to NITRO for all modules.
• Tweaked cargo capacity values – rebalanced the maximum cargo capacity of modules. Maximum RCS fuel for modules set to 50. Ship RCS fuel remains at 1000, hydrogen capacity increased to 1000.
• Random object spawning improvements – changed object spawn chance based on planet/moon gravity influence radius. Larger bodies will spawn more objects compared to smaller ones making it easier to find objects using scan when in orbit around large planets.
•
Persistent resource consumption for logged off characters – logged off characters will now properly consume resources based on their location. For example a character logged off inside a cryopod will not consume oxygen, while a character logged outside will.
• UI mouse sensitivity – added mouse sensitivity slider for UI panels.
Bug Fixes
Fixed: RCS effect after docking a module still visible on the module.
Fixed: Several instances of teleporting after um-matching velocity with an object.
Fixed: Ship not being destroyed when warping into a planet with a module attached
Fixed: Undocking lever on Industrial container not working.
Fixed: Problem with pick up/insert parts into drill when near an asteroid.
Fixed: Inverted mouse controls when ship is docked to two or more modules.
Fixed: Critical game server exception when loading Asteroid data from persistence file.
Fixed: Stuck on server after logout near an Asteroid.
Fixed: Changed default RCS fuel for all modules to NITRO.
Fixed: Ship radar not showing targets that are 10Km away.
Fixed: Maneuver M stays on screen after maneuver is failed or canceled.
Fixed: Logged off players consumption persistence.
Fixed: Mouse disappearing on panels.
Fixed: Environmental panel showing air quality zero over the danger sign.
Fixed: Docked airlock with ship entrance collider issue.
Fixed: Voice chat not working due to voice volume slider not updating properly.
Fixed: Scroll in server browser after search not updating.
Fixed: Attempting to warp to object like asteroids or modules without orbit show 00:00:00.
Fixed: Different mouse sensitivity on different UI panels