Raoul
Sapro
Face
Elkoo
Prochain patch : on pourra s'allonger !!!
Sinon le serveur expérimental est désormais accessible. On l'installe via Steam direct
C'est relou les bases et les bagnoles à force, c'plus fun d'être toujours en mouvement
Ah Donc c'est au bout de 3 ans que vous entendez en fait raison.
J'ai tellement rabâché que ce jeu n'a aucun intérêt en base building
Moi je me fais si chier que je fais des parties de gta avec ma fille
Le base building c'est chouette une fois, tu peux faire des trucs pas mal
Mais au bout de 10 bases faites, c'est relou de couper du bois. Encore plus maintenant que les haches pètent si vite ><
Voilà !
Update #63
Servers
Fixed a common server crash related to item handling (about 50% of all current crashes)
Fixed a common server crash related to AI (about 50% of all current crashes)
Some server optimizations related to bases
On server start kiosk support is disabled until the Steam inventory configuration data is received from Steam - can still be disabled by admins as well
Potential fixes for a couple of AI related server crashes
Prone
Prone support has been added to the game - default 'z' key to go into prone stance
It works well on slopes up to 45 degrees and in tight spaces - the player can also prop up on smaller objects
All usable items stay equipped, unusable items get automatically dequipped (guitar, bow and most melee weapons)
Usable prone items are all shooting weapons, all utility/tools, throwables, and the knives
During prone movement certain actions are blocked (as the arms are busy) and have to be performed while not moving (aiming/shooting, weapon switching, emotes etc.)
We ironed out most issues on the experimental server - thank you for helping to test and we plan on sligthly extending the prone feature at a later date
Game
Improvements to collision detection when opening/closing doors and gates
A player that newly spawns/respawns will now have a basic map in their inventory
Fixed issue where some items could be restored with the wrong health value
Rebalanced radstorms and nuclear flash freeze
Pressing the jump key will now cause the player to stand up from any stance
Some new skins added
Fixed damage done to items on players - damage is only applied now after all other game/faction multipliers
When a player, tent, vehicle, item on the ground, etc. gets shot it may also damage items inside of it
The amount of damage done to items has been adjusted for all items
Almost all items in the game now have a health value
Some trivial items, like sunglasses, will automatically be removed if their health is reduced to 0
The damage done to a weapon does NOT currently affect the weapon's damage output - that will be in another update
Adjustments made to breathing, vomit, and blood particle effects
Fixed an issue that was causing some items to be damaged twice when hit
Campfires will only damage items inside of it while lit
Fixed issue where traps wouldn't appear at times after a server restart
Base Building
Doors will now stop and reverse direction if they collide with a player
Fixed issue where the action menu wasn't being reset correctly after interacting with base parts
Kiosks
Vehicle camouflage skins cost 20 amcoins, instead of the standard 10 for solid paint colors
Fixed an issue where amcoins could be deducted incorrectly while storing an item in a kiosk (caused by the above issue)
Fixed an issue when retrieving some items from the kiosk - would remove it from steam inventory but not be given to the player
Vehicle Skins
Increased chance to be awarded a vehicle skin while driving
Skins added for the SUV and dune buggy
Orange, pink and purple colors added for all vehicles that currently have skins
Camouflage skins added for dune buggy, pickup truck, base sedan, suv, and semi trucks
Vehicles only spawn with solid colored skins, not camouflage - players have to apply camouflage skins
Vehicles
Decreased number of dirtbikes from 5 to 4
Increased number of semi trucks from 1 to 2
Slightly decreased the top speed of some vehicles
A vehicle will automatically stop if a required item is destroyed inside of it
Items
Increased chance for frag grenades to spawn
Increased chance to find the hazmat mask and tank
Repair kits added for cloth, leather, canvas, and teflon items
Decreased weight of the tranquilizer gun
Adjusted movement sensitivity on weapons while aiming
Increased the physics proxy size of the amcoin ledger to help prevent it from falling through the ground when dropped
AI
Critters may now randomly spawn around players while players are running around
AI will now make use of some animation variations
AI's visual perception now scales based on a player's stance and movement speed
Critters may now randomly spawn around players while players are running around
Some AI will now spawn wearing clothes
Spiders spawned by performing a world action (searching an item) will now scurry away before they come back to attack
UI
Allow rebinding(ui+save+load) of empty inputs (for actions that haven't been bound on a specific device)
Allow rebinding of controller mouse emulation (click and context menu)
Unbind previous stance DPAD up from controller (instead use DPAD up for tactical) -> Jump now causes stand up And next stance cycles as well
Bind DPAD up to tactical action
Fix the reset of keybinds to work in-game as well (restore actionmap/filter states)
Some general improvements to speed up the inventory loading time - more improvements will still be made
Added new stances to the stats bar UI
Adjusted keybinds and added some new keybinds to the UI screen
The keybind configuration for controllers has been changed - be careful remapping now as it could break access to features
Zoom sensitivity scale added
Updated wheel slots to now be consistent with other items in the inventory
Map
More cars on the highway ramps near the beach farms north of the map
Replaced fire hazard areas with updated new areas that support heat for the player stats
Animations
Prone animations added
Fixed foot ground alignment for standing and crouching idles
Verified all weapons have movement in sfp during idle animations
Fixed vector reload sound set up
Giant roach mesh update
Gas mask mesh updates
Vidéos Youtube / Gallerie imgBB
Listes de mods : Starfield / XCOM2 / No Man's Sky / RimWorld / Mount&Blade
'Flure
- - - Mise à jour - - -
J'espère qu'il a même grosse voix grave que toi sur mumble, c'est tout ce qui nous emporte. Importe.
Le Barry White de Mumble
Vidéos Youtube / Gallerie imgBB
Listes de mods : Starfield / XCOM2 / No Man's Sky / RimWorld / Mount&Blade
Silver PRESIDENT !!!
Mais ouais, Silver, best choice in da place
PAr ontre je epux reprendre tous tes autres topacs si tu veux Raoul, files-moi juste par MP tes accès CPC. La bise. Je réponds ce soir à ton MP au fait, la pagaille ici bas.
Pas besoin de prendre son compte, les modos peuvent remplacer les responsables (auteurs) des sujets si besoin, ça permet de modifier l'OP et le titre quand leur auteur est aux abonnés absents.