Je ne saurais te dire comment mais normalement, oui. J'ai joué sur des serveurs où les véhicules ne disparaissaient pas avant un moment, y compris les quads/motos/vélos.
Est-ce qu'un mod ou une ligne à modif par contre, je sais pas
Raoul
Sapro
Face
Elkoo
Je ne saurais te dire comment mais normalement, oui. J'ai joué sur des serveurs où les véhicules ne disparaissaient pas avant un moment, y compris les quads/motos/vélos.
Est-ce qu'un mod ou une ligne à modif par contre, je sais pas
Une safezone et des PNJ marchands vont être ajoutés au jeu. Oui, comme sur Deadside.
Un bon point : la safezone a un PNJ chauffeur de taxi qui permet de nous téléporter à notre base afin d'éviter les tireurs embusqués qui nous attendent à la sortie.
Vidéos Youtube / Gallerie imgBB
Listes de mods : Starfield / XCOM2 / No Man's Sky / RimWorld / Mount&Blade
Non chui pas juste en mode suivit !!!
- - - Mise à jour - - -Miscreated Updated 1.11.0 - Safezones!
Miscreated - Entrada Interactive
Trader System
This update introduces the brand new trader system in Miscreated
Multiple trader NPCs have been added to both Orcas Island and Canyonlands allowing players to buy and sell items using AmCoins
Each trader will have a different inventory with some static items and random items
Each server restart, some traders will offer a completely different set of items for players to purchase
The traders will never run out of items, which mean players can buy the same item any number of time they want
A special trader was also hidden to both maps - it will sell more rare and sought after items but at a risk because they are not within a safezone
Outpost / Safezone
For this update, we also added safezone to both Miscreated maps
Safezones act as a social hub for players to meet, group up and chat without the risk of getting shot by players or bit by mutants
The safezone also serves as a home for most traders
Each outpost also has various campfires and barbecues for players to cook food, planters to grow crops, kiosk to store and withdraw items, and small bunkers in the event where players need to take shelter due to a storm
Safezones are marked by 3 huge fulton balloons floating above them making them easy to find on each map
Vehicles
The vehicle system has been adjusted for this update
Vehicles in Miscreated were made out of multiple components each having their own health pool but due to limitations of the UI, displaying the health of each component was never implemented
We decided to simplify the vehicle system by removing the unnecessary components and vehicular weak points and only keeping the main hull for damage
The benefits of doing so is that the vehicles are now much more durable and the health displayed in the UI will represent the actual health of the vehicle itself - no more hidden health
We also increased the health of most vehicles
Cooking System
The cooking system was also revamped
Players will now be able to buy 3 new cooking books from the cooking trader to learn new crafting recipes
These new recipes are designed to tie together the food related systems that were added in prior updates - such as hunting, farming and cooking
Each recipes will require multiple ingredients to craft, but will provide players with much more food and most can be partially consumed
Items that can be partially consumed will refill your hunger meter by the amount it needs to fill it to 100% (no more over eating)
Modding
Added support for AI modding (profiles, factions)
Added support for custom context menu actions
Added support for 3d coodinate flash mapping
Added inventory lock override support
Added bind for actionable menu reset
Added support for entity non-uniform scaling
Added query clan lua support
Updated complete scriptbind listing in github
Added get httpserver lua support
Added support for vehicles-health/jsons(contents, fluids, skin, etc.)
Items
Added 3 new cooking guides
Added Bear sandwich
Added Ham sandwich
Added Wolf sandwich
Added Deer sandwich
Added PBJ sandwich
Added Jelly sandwich
Added PB sandwich
Added Chicken sandwich
Added Bear stew
Added Deer stew
Added Wolf stew
Added Ham stew
Added Chicken stew
Added Mushroom stew
Added Clam stew
Added Seaweed stew
Added Vegetables stew
Added Bear roast
Added Deer roast
Added Wolf roast
Added Ham roast
Added Chicken roast
Added Coffee bag
Added Bread
Weapons
Adjusted the recoil pattern on some weapons
Added extended C-Mag for 5.56 based weapons
Removed HuntingScope support on the M16 and AK5D
Increased M40 bullet velocity (buffed range)
Increased ACAW bullet velocity (buffed range)
Basebuilding
Added an additional painting for your base
Game
Reduced spawn rate of most AR, SMG and automatic weapons
Reduced spawn rate of some ammo types (mostly ammo that goes along with the reduced weapon spawns)
Reduced spawn rate of medicines such as anti-radiation, antibiotics and mushrooms - be careful what you eat
Reduced spawn rate of most food items
Reduced Spawn rate of M97 and its ammo
Added prices to most items for the trader system - will probably have to adjust item prices based on player feedback
Op a jour
Une mise à jour qui a changé le système de conteneurs, que ce soit les caisses ou les corps :
https://steamcommunity.com/app/29974...8008361589516/
Ça a l'air d'améliorer les performances puisqu'ils ont retiré la limite des tentes pouvant être présentes sur un serveur, même si on ne les trouvera plus aléatoirement dans le monde mais en récupérant différents objets (donc pour crafter une tente ? Leur message n'est pas clair.)
D'autres améliorations sur les performances des serveurs ont permis de retirer des opérations qui seront maintenant seulement traitées du côté client. Une des conséquences est que la limite de joueurs peut passer à 75 au lieu de 64.
Bref, c'est bon signe pour le suivi du jeu.
Vidéos Youtube / Gallerie imgBB
Listes de mods : Starfield / XCOM2 / No Man's Sky / RimWorld / Mount&Blade