De toute façon le monde s'arrête le 3/03.
Raoul
Sapro
Face
Elkoo
Bah je ne sais pas pour la source mais du 01/03 au 03/03 j'monte un PMU si je retrouve mon panneau
Dernière modification par Nonow ; 01/03/2017 à 20h16.
"This game server will end on Tuesday, March 7, 2017 unless you renew it."
:joie:
Apéro dimanche aprem ?
Bon normalement j'ai ma nouvelle carte samedi !!
Ce fut une calvaire avec le SAV de Grosbill, mais j'ai un avoir de la somme complète de la carte, du coup j'ai rajouté et plus gros ( oui j'aime bien jouer à celui qui à la plus grosse ) , donc samedi ma 1080 est là
Je passerai faire un coucou et tuer du noob
https://www.twitch.tv/nos_58
https://www.youtube.com/channel/UCuM...-uz7-8AoTj_o0A => No brain no fear
Hey !!!! bah super comme ça on pourra faire un concours de... ... wait... de CG ? Warf nan je vais perdre
Bon au moins passer un bon moment entre canards à se balancer des chemlights dans la tronche toute la journée ce sera déjà une bonne chose
Mais du coup il faut que je commence à récolter un peu de stuff. On se retrouve où sur la map ? Peut être qu'en ville ça pourrait être plus cool pour glander mais on peut pas construire un PMU à Hayward
Peut être vers l'échangeur où se trouvait la tente/tante de Silver ?! non ?
Dernière modification par Nonow ; 03/03/2017 à 13h10.
Ah bah si... y'a des servers où tu peux construire en pleines villes ! J'ai vu des trucs géniaux à Hayward, ça claque les bases intégrées aux décors de ville
Perso je vais stuff les matins avant le jour J.
On peut se retrouver à l'ancienne base, en face de feu vieux geek.
Au ciné park ?
Ouep.
Ou ailleurs hein, m'en fou.
Vais peut-être y faire un tour ce soir si je suis pas trop naze.
Personne ! Alias Personne !
J'ai vu personne non plus.
Mais bon je pourrai jouer tranquille qu'à partir de 21h...
Désert, c'est désespérant de personnitude
Update #47
Servers
• Game servers can now support up to 50 players
i3d will need to determine how and when increased player counts are supported and released - submit a ticket directly to them
Game
• Headshots now work correctly - was fixed on Feb. 23rd on all servers
• Fixed "ghostshot" issue
• Increased surface friction for grass - helps prevent corpses from sliding down hills
• Slightly increased mass of smaller mutants, and animals, so they will sink in water
• More potential client crashes fixed
• Opening your inventory while holding an animal now drops the animal
• Fixed pve damage multipliers for special cases: lug wrench, self damage like falling, starving, bleeding etc
Items
• Silencers added - works on some pistols and rifles
• Added craftable candle players can hold
• Cargo shorts added - many varieties
• Adjusted all ammo and magazine proxies to be at a minimum 8cm² - helps keep them falling through stuff when dropped
• Decreased Megalite radius and intensity - helps prevent shadowing issues
• Decreased tarp/camo netting mass 2kg->1kg
• Tarps can now stack to 3
• Decreased paint can stack size 5->2
• Increased paint can mass 0.5->1.0
• Fixed some issues with light flares on the headlmap and flashlight at distance
• Inreased harvest percent change to 100% for both hammer and pickaxe
• Fixed damage and description for "Her Majesty" baseball bat
• Map texture updated with all new roads and locations
• Increased the size of the small generator
• Renamed Reflex Sight to Holo Sight
• Diesel jerry can is now visible from further distance
Base Building
• Increased light radius for the camping lantern, fixed description
• Increased large candle radius slightly, added lens flare
• Adjusted light and particle effects on all candles
• Increased mass of wood walkstairs 12kg->14kg, build time increased 15s->45s, added four lumber as an additional requirement
• Decreased 0x4x4 walkway mass 12kg->6kg
• Increased barbed wire construction time 2s->10/20s (2m/4m), decreased mass 2km->0.5kg
• Increased pungi build time 10->20s, increased Woodpile requirement to 4, increased mass from 1kg to 5kg
• Increased punji poison build time 15->30s, increased Woodpile requirement to 4, increased mass from 1kg to 5kg
• Decreased palisades build time 60->45s, decreased mass from 12kg to 8kg
• Removed lumber requirement from 0m platforms
• Added wooden target base part
• Adjusted height of 3m tire stacks
AI
• AI have their "give up" radius randomized now to help prevent exploiting the behavior (except wolves, for now)
• AI will now engage the player again if they have given up chasing a player and they are subsequently attacked
Map
• Minor adjustments to the airfield area - reduce model clipping, terrain painting issues
• Few tweaks to gas station prefabs
• Fixed numerous clipping/floating issues with gas station objects
UI
• DPI awareness disabled - fixes mouse scaling issues in fullscreen mode
• Updated m40 magazine icon
Audio
• Removed windmill creak sound from the radio towers
Animations
• Fixed some idle animations so footIK is working correctly in crouch
• Changed woodpaddle idle set up to match everything else
• Eating and drinking animations added
• Skin fixes for no sleeve vest around male's right armpit
• Lookpose changes for when looking left so player's head turns correctly
• Fixed issues so emotes work correctly in lowered stance of when using no weapon
• Added M16, AKM, crafted smg lowered stance fire mode change animation, also added in crouch
• Adjusted hands up emote so it works better
• Skin fixes for male torso/chest, and no sleeve vest
Models/Textures/Materials
• Adjusted hair textures to look better
• Optimized mesh for Ruger 22 magazine and added LODs
• Fixed several counter tops that had texture issues
• Various tree LOD fixes/ optimizations
• Fixed office corkboard so the textures are correct
• Added correct "packed" version of canopy and gazebo
• Adjusted bathroom towel rack textures to look better
• Flare gun textures improved
• Optimized female textures
• Updated textures on the log furniture and log cabin
• Adjusted a couple of the impact textures for surfaces to be more correct looking
Pas mal pour les silencieux et les serveurs à 50 personnes. Pas d’évolution sur les bases (toujours volantes), pas d’extension de la carte.....
Cargo shorts !
Bon, on rouvre le serveur ?
Vidéos Youtube / Gallerie imgBB
Listes de mods : Starfield / XCOM2 / No Man's Sky / RimWorld / Mount&Blade
ça aussi pas mal quand on jette un chargeur au sol et qu'il disparait
• Adjusted all ammo and magazine proxies to be at a minimum 8cm² - helps keep them falling through stuff when dropped
Pas de quoi cassé les pattes au Lapin pour le moment....donc un serveur
Je préviens que je risque de poser la question à chaque maj.
Mais oui, pour l'instant autant les laisser faire des mises à jour plus conséquentes.
Vidéos Youtube / Gallerie imgBB
Listes de mods : Starfield / XCOM2 / No Man's Sky / RimWorld / Mount&Blade
Coucou les copains.
Un nouveau jeu sort en early accès le 23 mars sur Steam, il est depuis quelques temps en beta-fermé, je viens de le tester... j'adore !
C'est du battleroyal donc faut aimer la castagne, ça se joue en équipe jusqu'à 4.
http://forum.canardpc.com/threads/11...ess-Close-Beta
J'suis chaud pour une bonne grosse partie avec toutes les vieilles canailles de dispo ce weekend !
Pourquoi pas, mais pas trop dispo ce wk
Ca peux le faire si j'arrive à avoir mon accès à mumble....
https://www.twitch.tv/nos_58
https://www.youtube.com/channel/UCuM...-uz7-8AoTj_o0A => No brain no fear
Je sais.... J'ai eu pas mal de horaires de merde...
Sinon quelle heure?
https://www.twitch.tv/nos_58
https://www.youtube.com/channel/UCuM...-uz7-8AoTj_o0A => No brain no fear
Patch #48 de 2.5 Go, plusieurs améliorations mais aucun ajout conséquent. Les fusils d'assauts sont préparés pour de futures lunettes de visée par contre.
Vidéos Youtube / Gallerie imgBB
Listes de mods : Starfield / XCOM2 / No Man's Sky / RimWorld / Mount&Blade
Ouais en voyant l'annonce du patch je me suis dit "ah tiens cool on va biper les copains et essayer de faire une p'tite ballade !"
C'était avant de lire la patch note et de lire les commentaires exaspérés de la communauté Commentaires qui perso je trouve justifié, ça fait un moment qu'il rajoutent plus de contenu, qu'ils tournent autour du pot. Silence radio sur l'aspect survie du jeu (pour moi totalement inexistant, alors qu'ils voulaient en faire leur priorité...).
Patch 48, pas grand chose...
Servers
Fixed bug that was allowing bases to be built anywhere on public (non-whitelisted) servers
Server time is also output when using the status command
Game
Anti-rad pills can now be used when a player's radiation is at 100%
Radiation zones will now affect all players within a zone
Molotovs no longer explode if they contact water
Several fixes related to the mouse cursor
Adjusted algorithm that determines when a player's head is underwater
Improved streetlight glow effect - less pixel flickers and better performance
AI
Fixed issue with AI not spawning correctly after being killed
Fixed issue with mutant packs being incorrectly spawned as wolf packs from a logic standpoint
Items
Increased spawn chance for anti-rad mushrooms
Removed rear sights from M16 and Mk18 (getting ready for future scopes)
Chemlight duration decreased from 15 minutes to 5 minutes, radius from 20m to 15m
Added more colors for the bike helmets
New salt shaker item (used in crafting)
Vehicles
Fixed minor issue with updating vehicle's wheel positions
Map
Updated the road tunnel north of Woodhaven with an updated model, lighting and item spawners
Optimized gas station prefabs
Optimized domestic garage prefabs
Fixed floating jerry can spawn points in domestic garages
Player spawn points revamped and cover a larger range of the southern area of the map
Wolf spawns adjusted
Increased view distance of air ducts on top of the shop-n-save
UI
Fixed duffel bag icon to be correct color
Toggle keys added for zooming and sprinting forward
Audio
Fixed a lot of audio events missing from surface collisions
Crafting
Some mixed drink recipes added
Wooden toilet added for bases
Animations
Male no sleeve vest vertex coloring fixed - clothing will now have same color as when dropped on the ground
Optimized on ground model for the recurve bow
Added some IK bones for LOD characters, so animations work correctly after bones have been LOD'd
Added sound to kick animations
Fixes to eating and drinking animations added
Tweaks to player's IKs to help with transitions
Fixed LOD files for the female's tennis shoes
Massively reduced the number of bones needed for AI to optimize animation system for AI, added new LODs
New Carlington firing and racking animation
M40A5 - fixed double racking sounds when firing looking down the scope
New M40A5 firing and racking animation
New Hunting Rifle firing and racking animation
Models/Textures/Materials
Fixed issue with normal map on female's eyes
Improved shipping container material so they can be placed on their sides
Made labels on alcohol bottles two-sided so you can see them through the sides
Adjusted materials for the supermarket
Improved coffee cup materials
Added LODs for recurve bow when on the ground
Fixed vertex colors for the no sleeve vests
Reduced specular value on the sandbags
Fixes issues with some of the fire department materials
Fixed physics proxies on some house walls - made them thicker
Improved physics proxy on the carlift and ramps
Fixed proxy on three story house to stop players from jumping through the windows
LODs added for duffel bags when on the ground