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Major Features
Exploration & Overworld
Wilderness events - Events that can happen while travelling and will pull the player into the map tile (you will have to travel on roads if you want to be safe!).
Roads - add roads to the main map generation. Roads will effect movement speed and exert city influence.
Travel Weariness - New mechanic for in the overworld; remove travel hunger.
Wilderness regeneration - Wilderness tiles regenerate over time meaning new plants grow, wildlife respawns.
TODO: wildlife respawning still not complete (waiting on the hunting skill).
Wilderness Structures - special structures that appear randomly in the wilderness: cave entrances, hunting cabins, altars, temples, fairy circles, and more.
Caravan system - service to fast travel to major cities.
Farms - Hamlets become farms with harvestable vegetables, farm animals, and farmer NPCs which can be traded with.
Towns
NPC Schedules - NPCs have schedules and more around town based on the time of day.
Civilian houses - Add civilians & houses, allow them to integrate with quests.
Inn Rooms - add multiple floors, support renting room at the inn to store items.
Player Housing - player can buy a house in town and purchase upgrades.
Mayor's house - add mayors house to each town, which will have more major quest lines for the towns.
Town Guard - town guard attacks player with lower reputation.
Reputation system - track player reputation per zone, reward reputation for quest completion, and add perks for higher reputation.
Character Creation
Background selection - support selecting a character background.
Trait selection - traits can be chosen, based on the selected background.
Skill selection - pick your major and minor skills.
Unique Background Skills - Each character background has it's own skill tree for that background only.
Appearance - Change the appearance of your character.
Weapon Selection - Allow select starting weapon.
Hardcore Mode / Perma-death - new setting to be added.
Easy mode - add an easy mode option.
Game modifiers - Special modifiers which significantly change the game.
Dungeon Events
These are infestations or magical effects that have a chance to spawn into dungeons. This list only contains planned events. Long-term the plan is to have many (hopefully over 10).
Bloodworms - Bloodworms can spawn into dungeons, build nests, and hatch ravagers.
Ghosts - Ghosts can appear in dungeons and curse players.
Bandit Elites - High level bandits can place their hide out in dungeons and drop high level gear.
Nyserium Leak - Nyserium magic has leaked into the dungeon.
Streaal Leak - Streaal magic has leaked into the dungeon.
Magic Shop - rare shop can sometimes be found in dungeons.
...remaining events
Other