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  1. #2581
    Planet Coaster - Update 1.8.1, 81.9 MB
    Hi all,

    Thanks to your reports and feedback we have just released update 1.8.1 for Planet Coaster. Here are the update notes:

    Scenery Bug Fixes
    Fixed an issue where Restaurants did not generate a Steam Workshop tag
    Fixed an issue where objects would not be easily rotatable when snapped to other objects

    Ride Bug Fixes
    The Polarity and blueprints made with it now appear in the World's Fair content pack filter

    UI Bug Fixes
    Fixed an issue where certain combinations of World's Fair assets in blueprints would not upload to Steam Workshop
    Watchdog now starts running from the main menu and not during the initial game load
    General stability fixes and improvements

  2. #2582
    Le 20 novembre Planet Coaster va prendre une nouvelle dimension : https://www.planetcoaster.com/en-gb/...n=pctmtklaunch.

    - - - Mise à jour - - -

    La documentation si vous voulez vous préparer.
    https://www.planetcoaster.com/sites/...ring-guide.pdf

  3. #2583
    Il est magnifique le trailer pour le second anniversaire :


  4. #2584
    Nice
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  5. #2585
    Planet Coaster - Thememakers Toolkit Now Live, 1.1GB

    Greetings Coaster friends!


    The moment you have all been waiting for has arrived! The Thememaker's Toolkit is here to let you unleash your creative minds and enhance your parks with models and scenery of your own design! The Thememaker's Toolkit is completely free to use and will convert your 3D models into Planet Coaster files that can then be shared on the Steam Workshop and added to your park. To access the Thememaker's Toolkit click here:


    To learn more about how to use the Toolkit check out our User Guide here or read our comprehensive FAQ here.

    Update Notes

    Thememaker's Toolkit now available
    Create 3D models or animated models within popular packages like Maya, 3ds Max and Blender.
    Upload your .fbx file to the Thememaker's Toolkit website to author your creation
    These can be later downloaded and placed in your Planet Coaster theme parks, or used as building blocks to make even more amazing piece-by-piece creations.
    Place your creation in your park and create blueprints with it
    Share your creation via the Steam Workshop

    Ride and Coaster Bug Fixes
    Fixed an issue where the speed and EFN values on the Viper One coaster were being altered incorrectly by the lapping mode
    Fixed an issue where custom colours were affecting the wrong areas on the Interceptor coaster car
    Fixed the name of the Kraken's Lair in the Creature Awakens scenario

    Scenery Bug Fixes
    Improved the snapping points on the Qin Dynasty Wall 4m Shopfront
    Fixed backface culling on the Victorian Curved Window's glass
    Improved the icons for several scenery items in the World's Fair pack
    Improved rotation of items while Position Snap is turned on
    Improved the look of the Le Vingt Sept Neon sign during the day
    Fixed an issue where the off state of screens was not remembered when saving
    Signs in the Vintage Pack now allow for advertising destinations
    Reduced the minimum re-trigger time on the Circles, Hearts and Stars Custom Shape Fireworks

    UI Bug Fixes
    Fixed an issue where the number of items active in a hotel menu did not update
    Fixed an issue where the Diner Drive-Thru Restaurant Blueprint appeared in the Coasters browser
    Fixed issue selecting text and scrolling in the description field when uploading a blueprint to Steam
    Added tooltips to explain the "Percentage of normal guests with a single ride" and "Number of rides to achieve normal guest rate" fields in the scenario editor
    Fixed an issue where fireworks objectives with a calender time limit did not appear in the objectives panel correctly
    Fixed an issue where autosaves were not occuring as frequently as they should
    Improved the selection window when applying a custom tag to an item
    Video Billboards can now be sorted by running cost in the Park Management screen
    Fixed an issue where marketing campaigns would not appear when playing a scenario made in the scenario editor
    General stability fixes and improvements

    Staff, Guests and Facilities Bug Fixes
    Guests now go to the correct location of a vending machine after it is moved
    Fixed an issue where vending machines were costing money when the park's funds were negative
    Improved guest thought wording when no security is present in the park
    Guests now purchase the Priority Pass for use with hotels
    Guests now purchase the Priority Pass for the Polarity ride

    Audio Bug Fixes
    Fixed an issue where the Spooky Clock would chime every time it entered camera range
    Fixed an issue where a sound effect was missing from the Props category in the Scenery browser
    Fixed an issue where audio on Vending Machines would not fully play
    Fixed an issue where Gelateria di Maria sound effects would not play fully
    Fixed an issue where music on flat rides would glitch in the Artctic biome
    Fixed an issue where the lapbars on the Coriolis would play its sound effect twice
    https://steamcommunity.com/games/493...52952291477404

  6. #2586

  7. #2587
    Un peu déçu de la promotion faite à l'occasion des soldes d'automne sur Steam, il n'y a que le jeu de base qui est (bien) soldé à -60%, les DLC se contentent d'un misérable -15% (soit à peine 1€). Je sais que la rentabilité du jeu est assuré par les DLC, mais je comptais en acquérir 2 ou 3 à vils prix pour me relancer dans le jeu, du coup je suis bien refroidi.

  8. #2588
    Nouveau DLC le 18 décembre, 9 nouveaux rollercoasters avec pour chacun deux variations :



    - - - Mise à jour - - -

    Et une création (grâce au toolkit) qui semble excellente pour faire des toboggans : https://steamcommunity.com/sharedfil...?id=1581134404.
    (Je ne pense pas que ça fonctionne en tant qu'attraction cela dit.)

  9. #2589
    Il est pas mal celui-là :


  10. #2590
    Meilleurs vœux et bonne année 2019 à toutes et à tous !

  11. #2591
    Dites, il y a des packs de végétation, bâtiments et autre sur le workshop? Tout a l'air unitaire. Je n'ai qu'un seul des DLC, en plus.

    Si jamais quelqu'un a la réponse ...

  12. #2592
    Pour les packs, il faut regarder du côté des collections sur le workshop.

    Ça reste de l'unitaire dans un sens, si les créateurs de contenus regrouperaient tout sur le même "objet", en jeu tu serais obligé de tout poser et de devoir enlever les parties qui ne tu n'utilises pas dans l’immédiat.

  13. #2593
    Update 1.10.1, 464.2MB

    Hayo Coaster Pals!



    Last week we celebrated Frontier's 25th birthday! As part of the celebration we gave you a sneaky challenge, place 25,000km of coaster track as a community before the deadline and we would reward everyone with a brand new F25 coaster!

    Well, we've been monitoring all your progress in filling your parks with coaster track and we're excited to reveal that you succeeded in placing 25,000km of coaster track! As a reward the F25 will now be made available to everyone on Planet Coaster! Congratulations everyone, you did it!

    As well as the new coaster reward we also have a few fixes and improvements for Planet Coaster:

    Update Notes

    New Coaster

    Celebrating 25 years of Frontier, the F25 coaster features a high speed wheel launch, a sleek car along with sportscar launching sound effects and the Argentum blueprint
    Ride and Coaster Bug Fixes
    Made the chair swinging on the Skies ride less erratic at high track speeds
    Fixed an issue where the Wheel Lift track piece could not go faster than 9mph on the S.L.V
    Fixed an issue where the changing track settings would reset the number of station passes
    Fixed an issue suggested track pieces would not follow the roll of the previous track piece
    Fixed an issue where the second station built in the Skies ride could not have its layout changed
    Fixed an issue where the Grand Carousel and Elixir rides would not reach full capacity
    Fixed an issue where paths could be placed through the station pieces of the Skies ride
    Fixed an issue where the last tower on an incomplete Skies ride would rotate its sheaves
    Fixed an issue where the number of trains would not update when adding shuttle launch sections to the S.L.V coaster
    Fixed an issue where the harnesses would not open when guests boarded the Hyperjump and Ascension rides
    Fixed an issue where terrain would collide with the bull wheel and drive wheel sections of the Skies ride
    Fixed an issue where the magnetic brakes on the Vector coaster were on the wrong side of the track
    Fixed an issue where the bull wheel and drive wheel would stop animating while guests were still on a closed Skies ride
    Improved the textures at the end of chainlift sections on the Vector coaster

    Scenery Bug Fixes

    Improved upon an issue where video billboards would stutter during playback in complex parks
    Improved the collision on the Power moves Backdrop - Display Panel so it fits better with the Power Moves ride

    UI Bug Fixes

    Due to valuable feedback, Position and Orientation of objects again uses the method used prior to 1.10. The newer mode can be selected in the game options under "Averaged Orientation in Advanced Move (Experimental)"
    Fixed an issue where the red outline on obstructed objects would disappear when zooming
    Fixed an issue where cancelling the Autocomplete on a tracked ride would cause the UI not to update
    Stopped the music drop down closing when a transport ride entered its station
    Fixed an issue where the order of track pieces on the Power Up coaster was inconsistent with other coasters


    Audio Bug Fixes

    Fixed an issue where the number of audio voices could become very high on the Skies ride
    Fixed an issue where the bull wheel audio on the Skies ride would get louder at faster game speeds
    Fixed an issue where the Aces Sky's chainlift could continue to make sounds when closed
    Music tracks are now correctly translated for Korean and Traditional Chinese
    Fixed an issue where smoothing height on the Skies ride could stop its audio from playing
    Fixed an issue where the audio of the Skies ride would continue while guests were being let off
    https://steamcommunity.com/games/493...36646641917985

  14. #2594
    Citation Envoyé par Sellig Voir le message
    C'est un très bon patch qui permet à mon parc qui est relativement grand de se lancer en 7 minutes au lieu de 12 et permet également un boost important en FPS dans le jeu

    https://steamcommunity.com/sharedfil...?id=1505110658
    Mon Steam Workshop

  15. #2595
    Je ne sais pas si quelqu'un avait déjà vu ce ride mais je...


  16. #2596
    C'est peut-être la troisième fois qu'il passe ici.

  17. #2597
    Oh la vache ! (Pour la 3ème fois.)

  18. #2598
    Citation Envoyé par moutaine Voir le message
    C'est peut-être la troisième fois qu'il passe ici.
    C'est pas grave, il n'est jamais trop tard pour le (re)découvrir.

    Citation Envoyé par cooly08 Voir le message
    Oh la vache ! (Pour la 3ème fois.)
    La preuve !

  19. #2599

  20. #2600
    Dernière modification par cooly08 ; 24/04/2019 à 13h36.

  21. #2601
    J'ai accès ni à la vidéo, ni à l'article, ce sera un add on ? Un stand alone ? On a un prix ? Une date ?

    J'espère que ça pourra être intégré au jeu de base, histoire de fusionner les deux dans un même parc !
    On dit que pétrir, c'est modeler,
    Moi j'dis que péter, c'est démolir.

  22. #2602
    J'ai créé un topic : https://forum.canardpc.com/threads/1...lanet-Coaster).

    - - - Mise à jour - - -

    Citation Envoyé par ZenZ Voir le message
    J'ai accès ni à la vidéo, ni à l'article, ce sera un add on ? Un stand alone ? On a un prix ? Une date ?

    J'espère que ça pourra être intégré au jeu de base, histoire de fusionner les deux dans un même parc !
    Standalone prévu pour cet automne.

  23. #2603
    Planet Coaster - 1.11.1 Update, 316 MB

    Hayo!

    Thank you for sharing all your amazing feedback with us regarding Update 1.11 and the Classic Rides Collection. We have released 1.11.1 that contains these bug fixes:

    Ride Bug Fixes
    Fixed an issue where cars can move very slowly on powered track rides.
    Fixed a crash when editing the scale of a coaster special piece.
    Scenery Bug Fixes
    Fixed a crash happening in some parks that use triggerable flexicolour.
    UI Bug Fixes
    Fixed a crash when navigating browser categories with filters selected.
    General stability fixes & improvements.
    https://steamcommunity.com/games/493...13186858985936

  24. #2604
    DLC Ghostbusters (licence officielle) pour Planet Coaster, pas encore de date.


  25. #2605

  26. #2606
    15 boules, ils se font plèz. Bon la licence doit coûter pas mal.

  27. #2607
    Y'a plus de trucs que les DLC Back to the Future et Knight Rider aussi apparemment.
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  28. #2608
    Ah oui mais ça c'était de tous petits DLC à 3€, j'imagine que pour 15€ ça sera bien plus conséquent. Quelque chose comme le Vintage Pack.

  29. #2609
    C'est surtout ça qui a du couter bonbon :
    A fully voiced campaign scenario with Dan Aykroyd and William Atherton!
    Les mecs nous referait-il pas les mêmes boulettes que pour Jurassik evolution ?
    La leçon ne leur a pas suffit on dirait ... ils auraient du tilter que licence != gameplay ...

    Après c'est moins risqué en DLC comme ça que sur un jeu de but en blanc, mais on sent quand même les même stratégie derrière et c'est pas très malin ...

  30. #2610
    Le DLC en détails :


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