Crunchez vos adresses URL
|
Rejoignez notre discord
|
Hébergez vos photos
Page 85 sur 88 PremièrePremière ... 3575777879808182838485868788 DernièreDernière
Affichage des résultats 2 521 à 2 550 sur 2627
  1. #2521

  2. #2522
    Citation Envoyé par Skyvador Voir le message
    D'autres images

    Il est où Tom Hanks ?
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  3. #2523
    Citation Envoyé par Skyvador Voir le message
    Version Finale

    C'est vraiment merveilleux

  4. #2524

  5. #2525
    Citation Envoyé par Conan3D Voir le message
    C'est vraiment merveilleux
    Merci !
    Mon Steam Workshop

  6. #2526
    Update 1.7 - Vintage Pack LIVE now! 3.9GB

    DLC Vintage Pack dispo également, 10,99€

    10 juillet - PaigeHarvey_FDEV
    Hi coaster friends!

    Ready for a retro ride? Our new Planet Coaster Vintage Pack is now LIVE. Take a look at our classically wonderful trailer below:

    As per our announcement post, our new Pack is deliciously full of things for you to (re)discover: we've got two new wooden coasters, five new rides, loads of new scenery items and building pieces, popcorn and gumball machines, a Crane and Zoltan machine, animatronics, lightbox lettering, and more! For full details on what the Vintage Pack contains, please see the update notes below.

    Part of update 1.7 is another free update as well, featuring the new Mouse Hunt coaster, a full planter set, vending machines, recolourable staff members, filters, and more!

    You can get the Vintage Pack for £7.99 on the Steam or Frontier store now. Please keep in mind that it's completely optional for you to purchase; we're very grateful for all your continued support.

    Vintage Pack now available!

    Zephyrus coaster - this classic wooden roller coaster with four benches per car allows for eight riders per car
    Aces Sky coaster - a wooden bobsled coaster with trackless wooden half pipes
    Round The World ride - get rocking and rolling on the most intense Ferris Wheel ride of all time
    Loop Da Loop ride - buckle up and prepare to loop head over heels in this twin cabin inverting swinger
    Test Flight ride - take off and practice your flying skills in this spinning, inverting plane ride
    Hurricane ride - twisting action that’s so fast you’ll not know what is up or down!
    Centrum ride - feel the excitement of spinning at high speed at a thrilling 50 degrees in this classic centrifuge ride
    4 vending machines - including popcorn and gumball machines, crane machine and Zoltan fortune machine
    103 building items - including tin panel walls and roofs, painted banners, baroque pillars and carnival trims
    18 animated scenery items - including trapeze artist displays, pipe organ, hot air balloon and barbershop quartet
    98 static scenery items - including lightbox lettering, decorative shapes, vintage path extras and a classic automobile
    15 special effects - including bees, butterflies, blossom and blowing leaves
    19 scenery blueprints - including baroque buildings, flowerbeds, a balloon landing and a trapeze performance
    New audio - 17 new triggered sound effects, 9 new music tracks and 10 new ambiences
    Propeller Hat and Boater Hat - for avatars and can be sold in the Hat's Fantastic shop

    New features for all players

    Vending Machines - cost effective alternatives to shops and fun small attractions for your guests
    - 4 of these are from Planet Coaster’s popular drinks brands – Gulpee, Pipshot, Street Fox Coffee and Cosmic Cow
    - Drinks from Vending Machines are smaller and the machines themselves cost less; effective when you don’t want guests to have the more rewarding experience of being served by a vendor at a shop
    - The Crane Game allows guests to win King Coaster plushies
    - Changing the chance of winning which will also impact how inviting the machine is to guests; make it fun and rewarding or rake in the cash
    - Vending Machines break down based on usage
    Camera Effects - added over 30 camera effects to the game that allow you to change the colour grading of the scene
    - Access them next to the speed controls in the lower right
    - Choose a preset and its intensity, as well as how much vignette and film grain you desire
    - Press CTRL-G to hide the GUI for the perfect screenshot
    - All of these effects can be left on per park
    - Trigger these effects using the Ride Cam Time Machine introduced in 1.6; perfect for dark rides and out-of-this-world experiences
    Staff Flexicolour - customise the uniforms of your staff members
    - Choose the colours of your Janitors, Mechanics, Security Guards and Vendors
    Grouping Scenery - group scenery pieces together
    - Multi-select some scenery to group it together and move/rotate it as one group
    - If there is a build piece in the selection, this will become as a building as normal

    New Ride for all players

    Mouse Hunt coaster - a historic wooden roller coaster, this coaster utilizes sharp corners and has little banking as well as a track piece that allows it to be aligned to the grid

    New Scenery for all players

    Added 4 drinks Vending Machines to the game for Planet Coaster's popular brands; Pipshot, Street Fox Cofee, Cosmic Cow and Gulpee
    Added a Planet Coaster Crane Game as a side attraction
    Added 16 flowers and plants to the game, along with 30 planter items and 4 sprinkler effects
    Added over 50 coaster support pieces to augment your rides

    Blueprints

    'Mouse Maze' - Mouse Hunt coaster blueprint
    Added a raised flowerbed blueprint

    UI

    Fixed some issues with heatmaps not appearing until the coaster had completed its first run
    Improved the localisation of videos in the video billboard list
    Added a keyboard shortcut for multi-select; the default is I
    Added a keyboard shortcut for selecting the building when a facility is selected, the default is R
    Added a notification when placing a blueprint or opening a park that contains music you do not have in your UserMusic folder

    Scenario Editor

    Improved the description of the Hotel Popularity options in the scenario editor
    Added options to the scenario editor to change how much of a deterrent security cameras are
    Added a security camera deterrence value to the scenario editor
    Added options to the scenario editor to change how many rides are required to increase the guest rate

    Ride/Coaster Bug Fixes

    The Re-Motion ride now re-orientates itself to the side of the station that guests will get on and get off
    Added a warning for when a coaster has a moment of mortal g-force
    Fixed an issue where the EFN of rides on their first run would not match their description
    Fixed an issue where rides would show 4 colours lots even though they only had 2 or 3
    Improved the way supports are generated for the Hop The Gaps
    Fixed an issue where supports under stations were not removed when track was placed underneath them
    Improved the way supports are generated when using autocomplete on tracked rides

    Scenery Bug Fixes

    Fixed an issue where some items in the Fairytale theme had become white. This affects the following items:
    - Market Barrow Empty, Market Barrow Flowers, Market Barrow Barrel, Market Barrow Cheese
    - Farmer's Cart, Strawcart ,Windmill Sails
    Fixed an issue where parts of the Castle Roof set in the Fairytale theme had become white. To resolve this, we have added another custom colour that defaults to the same colour as the roof itself. This affects the following items:
    - Castle Window Extension
    - Castle Spire Roof Slope, Castle Spire Tall Roof Slope
    - Castle Spire Roof Corner, Castle Spire Roof Eave Corner, Castle Spire Tall Roof Corner
    - Castle Spire Roof Octagonal, Castle Spire Roof Eave Octagonal, Castle Spire Tall Roof Octagonal
    - Castle Spire Tower - Square, Castle Spire Tower - Octagonal, Castle Spire Tower - Round, Castle Spire Tower - Round Small, Castle Spire Tower - Round Slim
    Fixed an issue where the Balustrade set in the Fairytale theme had become black. This affects the following items:
    - Castle Window Extension
    - Roof Finial, Roof Balustrade Octagonal, Roof Balustrade Curved, Roof Balustrade Ridge
    Fixed an issue where the Street Light Lamp in the Studios Pack could not be triggered
    Fixed an issue where the lights on the Commercial Shop Sign 1 did not illuminate
    Improved the selection of wheels from the Studios Pack
    Improved the snapping points on the Train Track items in the Studios Pack
    Improved the LODs on the Shark items in the Studios Pack
    Improved the textures on the Water Storage Tank in the Studios Pack
    Fixed an issue where some items in the Western Theme had become white. This affected the following items:
    - Warehouse Pulley 1, Warehouse Pulley 2, Warehouse Pulley 3
    - Western Sign - Projecting Sign 1, Western Sign - Projecting Sign 3
    - Corrugated Iron Awning, Canvas Awning, Striped Vinyl Awning, Striped Ribbed Awning
    - Iron Chimney - Straight, Iron Chimney - Bend
    - Iron Column 6m
    - Wooden Door - Narrow, , Wooden Door - Wide, Wooden Door - Glass Panel, Wooden Door - Window, Wooden Door - Plain
    - Wooden Double Door - Large 1, Wooden Double Door - Entrance 1, Wooden Double Door - Entrance 2
    - Wooden Window - Open Shutters, Wooden Window - Barred
    Fixed some issues where Stuntmen and Stuntwomen animatronics were missing geometry
    Improved the textures on the Helicopters in the Studios Pack
    Improved the naming conventions on some Studio scenery items
    Improved the LODs on the Screen Doors in the Studios Pack
    Fixed an issue where videos were playing while the game was paused
    Improved the snapping points on the Shallow Stairs in the Studios Pack
    Improved the custom colour options on the Elevator Door item in the Studios Pack
    Improved the textures on tyre items in the Studios Pack
    Fixed an issue where Ancient Statue head did not have correct default colours
    Fixed an issue where ATM, Toilet and First Aid signs could not act as advertising
    Improved the textures on the Wooden Scaffolding in the Adventure Pack
    Improved the textures on the Castle Rubble Pile in the Spooky Pack
    Improved the texture alignment on the Temple Rounded Arch and Temple Station Surround 1
    Improved the LODs on the Poison Dart Block in the Adventure Pack
    Improved the way lava effects in the Adventure Pack move
    Improved distant textures on the Creosote Bush 3 and Creosote Bush 4
    Fixed an issue where the custom colour on Stucco window items was shared incorrectly
    Fixed an issue where the metal decorations of the Castle Window Extension were linked to the roof
    Improved the snapping points on the Fire Truck in the Studios Pack

    UI Bug Fixes

    Fixed an issue where the icons would flicker for car rotation in the track options panel
    Fixed an issue where the timeline in the Display Sequencer would reset after stopping it
    Fixed an issue where hotel rooms would remain highlighted permanently
    Fixed an issue where hotel perk costs were inconsistent across tabs
    Fixed an issue where editing triggers in the display sequencer would move unexpectedly
    Fixed an issue where the camera would not centre on triggered items in buildings
    Fixed an issue where the Spire of Shock blueprint was under the Spooky filter
    Vista Points now appear in the Attractions & Shops tab of the Park Management screen
    Improved the functionality of sliders in the track options panel
    Fixed an issue where scenario descriptions for custom scenarios were limited to 200 characters
    Display sequencers now increment their name when duplicated
    Fixed an issue where the Land Ahoy ride was in the incorrect category
    Fixed an issue where the colour of a scenery item would not reset if you changed its colour in the overview tab
    Staff Management Buildings now increment their name when being placed or duplicated

    Staff, Guests and Facilities Bug Fixes

    Hotels are now prioritised over Park Entrances when spawning guests
    Guests no longer get stuck when leaving benches and picnic tables that are surrounded by barriers
    The status in the info panel is now accurate when Janitors are heading to hotels
    Improved the way that guests enter hotels
    Fixed an issue where guests would not think highly enough of prestigious hotels
    Guests will now take the cost of transport rides into account when using them to get to destinations they could also get to by paths
    Fixed an issue where guests would move temporarily out of phase with our reality and float between two overlapping paths
    Fixed an issue where guests would leave the path to reach benches on other paths
    Fixed an issue where staff would get stuck if paths were deleted from work roster points
    Fixed an issue where guests would not hold litter properly when walking
    Improved the way that guests evaluate and enjoy transport rides when riding them for fun
    https://steamcommunity.com/games/493...62920025522396

  7. #2527
    Update Version 1.7.1, 77.5MB

    Hi everyone,

    We've updated Planet Coaster this morning to version 1.7.1!

    This update features a few fixes for newly-reported issues with park staff and facilities. The full details can be found below:

    UI Bug Fixes

    Fixed an issue where the text for Camera Effects was incorrect in US English


    Staff, Guests and Facilities Bug Fixes

    Improved the way win probability affects the happiness guests gain from crane machines and Zoltan
    Fixed an issue where staff would get lost if the path was edited while those staff were in buildings

    - Symptoms of this included staff floating and staff not attending to their job.

    General stability fixes.
    https://forums.planetcoaster.com/sho...l=1#post235643

  8. #2528
    Mes premiers (vrais) pas dans Planet Coaster, même si ça fait un moment que je l'ai...



    Et sans que personne ne passe à travers les arches
    Venez voir mon site, Geek Passion, avec entre autres : Mon super casse brique - The Witcher 3 en 360°.
    Venez vider votre backlog grâce aux events du backlog sur cpc-backlog-event.

  9. #2529
    Quelques images de la suite du parc (je joue en mode défi normal).







    Si ça aurait été comme le dernier Simcity, j'aurais déjà fini mon parc
    Venez voir mon site, Geek Passion, avec entre autres : Mon super casse brique - The Witcher 3 en 360°.
    Venez vider votre backlog grâce aux events du backlog sur cpc-backlog-event.

  10. #2530
    Citation Envoyé par madgicsysteme Voir le message
    Quelques images de la suite du parc (je joue en mode défi normal).

    http://tof.cx/images/2018/07/14/6174...4cebfd40c1.png

    http://tof.cx/images/2018/07/14/56f2...5d50f85757.png

    http://tof.cx/images/2018/07/14/91cc...d700cdea2e.png

    Si ça aurait été comme le dernier Simcity, j'aurais déjà fini mon parc


    Si ça "avait" été...

    Sinon chouette zone introductive !
    Save Ferris !!!

  11. #2531
    Le coaster 4 en 1



    Ce truc de malade Y'a intérêt à ce que les timings soient réglés au poil de cul
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  12. #2532

  13. #2533


    J'ai reconstruis depuis 0 le Disneyland Hotel en profitant des nouvelles pièces disponibles dans le dernier dlc, je suis passé de 16k à 4350 pièces et donc un mieux en fps
    Mon Steam Workshop

  14. #2534
    4x moins de pièces
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  15. #2535

  16. #2536
    Perso j'arrive même pas à foutre 4 murs en carré et un toit au dessus, donc chapeau.
    On dit que pétrir, c'est modeler,
    Moi j'dis que péter, c'est démolir.

  17. #2537
    J'ai aussi refait le hall en verre tant que j'y étais

    Mon Steam Workshop

  18. #2538

  19. #2539

  20. #2540

  21. #2541

  22. #2542
    Update 1.7.3, 313.4MB

    Update 1.7.3

    Hi all,

    We're updating Planet Coaster to update 1.7.3 today. Here are the details:

    Staff, Guests and Facilities Bug Fixes

    Vendors no longer get stuck when deleting a Staff Building they are in
    Fixed an issue where Mechanics and Vendors would get stuck at the exits of rides
    Fixed an issue where guests would not exit rides
    Fixed an issue where Mechanics would get stuck inspecting Vending Machines
    Fixed an issue where Janitors would occasionally get stuck emptying bins
    Fixed an issue where staff would not visit Staff Buildings




    Ride Bug Fixes

    Fixed an issue where the wings on the Test Flight flat ride were not aligned properly
    Improved the light sequences for the Centrum and Test Flight flat rides




    Scenery Bug Fixes

    Improved where guests sit on benches in the Vintage pack
    The Lightbox Lettering A in the Vintage Pack now has a more shapely number of lights
    The Vintage Ride Booth can now be selected with the multi-select tool
    Fixed an issue where Video Billboards would not load their selected video
    Improved the stability of the Advanced Move function




    Audio Bug Fixes

    Improved the performance of User Music on Park Speakers




    UI Bug Fixes

    Fixed an issue where a grid would sometimes appear around paths
    General stability fixes and improvements
    https://forums.planetcoaster.com/sho...3-Update-1-7-3

  23. #2543

  24. #2544

  25. #2545

  26. #2546
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  27. #2547

  28. #2548
    Coucou les canards, j'ai le jeu dans ma bibliothèque et j'y ai finalement assez peu jouer (environ 10h) car l'aspect gestion était beaucoup trop faible à l'époque de la sortie.
    Je trouvais le jeu trop simple et trop facile et après avoir fait mumuse à construire un parc à thème, je me suis vite ennuyé. (Je suis d'ailleurs de très près parkitect qui semble plus aboutit sur ce point..)

    J'ai vu qu'il y avait eu beaucoup de DLC et patchs depuis 1 an et l’espoir renait, la gestion a t-elle évoluée ou on est toujours sur les mêmes bases ?

  29. #2549
    Vite fait, tu as des hôtels à "gérer", les agents de caisse aussi, faut construire des bâtiments du personnel, y'a aussi la sécurité à gérer, mais ça reste encore très basique, j'ai refait un défi en mode difficile, je me suis baladé.
    On dit que pétrir, c'est modeler,
    Moi j'dis que péter, c'est démolir.

  30. #2550
    C'est pas du tout un jeu de simulation de parc à theme, c'est un jeu de construction d'attraction et de décors extérieurs. Même si il est pas vendu tel quel.
    Mon Steam Workshop

Règles de messages

  • Vous ne pouvez pas créer de nouvelles discussions
  • Vous ne pouvez pas envoyer des réponses
  • Vous ne pouvez pas envoyer des pièces jointes
  • Vous ne pouvez pas modifier vos messages
  •