Hello escapers!
We would like to announce that the installation of patch 0.7.4.972 will begin in a few minutes. The installation process will take 2 hours. The game will be stopped during this time.
Please be patient during this time and understand we will update you if the process is to take longer then expected.
No wipe this time.
Bon faut attendre un fix, le jeu est tout cassé.Dear players, we would like to inform you that we are aware of the existing problems and are working steadily for implementation of reliable and high-performance networking code. Our upcoming updates are aimed at improving quality and speed of the network communication in game.
Added:
Increased weapon sway in the unaimed mode to reduce the hip-fire accuracy
New helmet 6B47
NSPU-M Night scope
The Rotor 43 tube adapter for AS Val
Surefire XC1 Tactical flashlight
Glock Tactical GL21 combined flashlight and laser designator block
Hera Arms CQR Tactical grip
Hera Arms CQR Pistol grip
Vendetta precision VP-09 Muzzle brake
Added mechanics for weapons mods exception and installation prevention. At the moment, for test purposes, it is only implemented on the new weapons and mods.
Added 5 new Therapist quests
Added maps of “Azure Coast” health resort and the Shoreline location
New trader, Mechanic
~ Glock 17 Gen3 9x19 in standard issue kit and over 30 mods for it, including:
Alpha Wolf threaded barrel for Glock 9x19 manufactured by Lone Wolf
Threaded barrel for Glock 9x19 manufactured by Double Diamond
Threaded barrel for Glock 9x19 manufactured by Salient Arms
Barrel with compensator for Glock 17 9x19
Glock 9x19 Viper Cut slide
Glock Alpha Wolf slide
Glock Alpha Wolf Custom slide
Glock Zev Tech Hex Gen3 slide
Glock Zev Tech Hex Spartan slide
PS9 polymer80 slide
Double Diamond 9x19 flash hider
Decelerator 3 Port 9x19 Compensator
Alpha Wolf bullnosed 9x19 Compensator
Carver Custom 4 Port 9x19 Compensator
Lone Wolf 9 9x19 Compensator
Strike Industries G4 slide compensator 9x19
Pmag GL9 9x19 magazine
SGMT Drum mag for Glock 9x19, 50 rounds capacity
"Big Stick" magazine for Glock 9x19
Glock ZEV Tech Front sight
Glock ZEV Tech Rear sight
Dead Ringer Snake Eye Glock front sight
Dead Ringer Snake Eye Glock rear sight
Truglo TFX Glock front sight
Truglo TFX Glock rear sight
Aimtech Glock base mount
Aimtech Tiger Shark mount
UM Tactical UM3 mount
Fischer Development FD917 silencer
Pachmayr Tactical rubberized plate
Optimizations:
Server performance optimization
The first iteration of the network code optimization is complete
Fixed:
Visual artifacts when switching magnification modes on certain optical sights
Insurance now displays the correct time remaining until return, if it exceeds the 24 hours
Fixed bugs with gaining trader loyalty levels and its correct display on screen
Quick access pane is now properly displayed in the raid with the option "always show UI elements"
The Complete and OK buttons are no longer duplicated
The stack separation window now shows the total number of stack items (previously capped at to 4 characters)
Location deployment time increased to 20 seconds
When moving from the letter, money is now moved to the stash via CTRL + CLICK
At the lobby screen, your friends now appear just below your nickname
At the item transfer screen, you can now open containers, vests, backpacks, etc.
The number of deaths and kills in the statistics is no longer duplicated
Now the kill counts correctly if the victim has died from subsequent bleeding
Fixed a glitch that allowed using a weapon from secure container
Fixed other glitches, allowing the use of a weapon that cannot be subsequently looted
Fixed various bugs that reduced the game performance
Adjusted the prone character physics (the ability to see through walls while prone)
Fixed unarmed character animation
Changes:
Reduced value of dogtags by 30%
Reduced characteristics of some helmets and body armor
Increased the damage of 9x19mm cartridges
Changed the spawn chances for certain items
Increased image saturation
ALT + click now sets equipment into the free character slot
Changed priority of item moving
CTRL + CLICK now moves any magazine immediately into the vest/chest rig
Any item obtained through trade or modification of weapons will be moved to character’s stash
Character can try to jump with broken legs or legs with 0 hp, takes damage when landing
You can no longer hold breath without aiming
Friends are displayed on top of the global chat
Changed the relation between stamina recovery and the amount of stamina remaining, depending on the amount of energy the character has. At 0 energy stamina recovers more slowly and being spent faster
Bon j'ai monté Mechanic niveau royal, ça coûte une blinde et ça vaut pas vraiment le coup.
J'aime vraiment bien ces vidéos de manière générale, il est assez drôle comme type.
Mes figurines sur Instagram | Le blog www.taistoietpeins.fr pour les gens qui aiment la peinture et les petits bonhommes en plastique : tutos, guides, tips... | Pseudo WoT : Major_VinZ
Dites les Canards existe t'il un bon guide pour débutant qui ne pige pas tout au jeu? Backer de la première heure je n'avais jamais rejoué depuis la version alpha à l'époque et ma foi tout a changé, je suis perdu
Merci pour les parties les Canards, je suis un peu moins perdu mais il y a encore du boulot!
J'ai récupéré une ak-74n sur un gros joueur (lvl68), le machin est moddé comme pas possible, résultat: je peux full 20 balles sur 4 pixel à 100m sans avoir à bouger la souris. C'est absolument pété !
La table des munitions.
C'est intéressant pour choisir les bonnes munitions.
https://forum.escapefromtarkov.com/t...ft-ammo-table/
Hotfix 0.7.6.993
Fixed
-Fixed various server errors
-Fixed various client errors
-Improved game client stability
-Fixed bug that prevented character from receiving kill experience
-Fixed bug that didn't show killed characters in kill list
-Fixed bug that caused hands lock on MP5 reload
Optimizations
-Optimized light sources
J'ai eu des cas de glitch avec les armes cette après midi, c'est pas résolu apparemment.
Le glith par gamme/epsilon case à été fixé, mais il y a toujours un autre glitch, apparemment en utilisant le système d'assurance. Perso j'ai pas vu de glitcheurs depuis le patch.
La rage fut pure hier soir, quand après un raid sur shoreline, parti avec ma superbe ak, une paca, un 6b, un alpha rig, un tri-zip neufs, du gavage de loot sur spa, une course poursuite ans les étages pour trouver le petit con qui avait looté la 310, je mourus d'un 360 noscope par un scav à 2 putains de mètres de l'exit, alors que mon mate venait de s'extraire...
200k de matos pas extrait, 200k de matos perdu.
Même pas. DarrickS a traité 2 scav sur tunnel, il se pose dans l'extract, je le rejoins et je vois ce putain de scav sortir de derrière une bagnole à 30m, 2m plus loin j'étais safe et il avait pas le temps de venir m'embêter avant l'extract. Il a tiré une seule balle. Dans ma bouche.
Bonne lecture :
2018 Escape from Tarkov development plans
Hello everyone!
We know that you have been expecting the 2017 annual report from us, since we promised it. Unfortunately (or maybe fortunately), since the beginning of the year and to this moment, we are exclusively focused on development. Creating an annual video requires the diversion of a large number of developers from their current tasks; therefore, the report was suspended. In the annual report, we usually also talk about our plans for the next year. Therefore, we have decided to present these plans at least in the form of a text so that you could gain an understanding of what shall come to Escape from Tarkov in 2018.
First and foremost, we are preparing the launch of the Open Beta Testing. To make sure everything goes smoothly with this launch, we are now polishing the game’s technical aspects above everything else, namely:
Fixing all possible errors that break the gameplay or game:
- Errors that cause drops in performance
- Errors that make the game crash
- Errors that prevent you from playing further (all sorts of inventory and weapon-related hang-ups and freezes)
- Other technical errors that rarely occur but don’t allow playing either.
We are optimizing and fixing the network code, striving to eliminate the cases of desync, reduce delays and get rid of disconnects.
- Part of the works has already been done, significantly reducing delays, but the process is ongoing.
- We are also working on matchmaker adjustment, increasing its accuracy to ensure the minimum latency for players.
- Servers get optimized as well in terms of CPU use, memory and traffic, allowing to use the resources of server machines with more efficiency, improving the overall quality of online play.
- Fixing server-side errors that lead to significant drops in the performance of the server application, resulting in consecutive desyncs and disconnects.
Optimizing game performance
- Investigating and repairing all possible causes of abnormally high CPU load. EFT is putting CPU under quite a stress, and the main causes of low performance are the following: physics, animation system, in-game logic, CPU-based graphics processing. The first two reasons take up more than a half of overall game performance, so we are focused on fixing and optimizing these components. We are refactoring physics, optimizing animation system and simplify the animation events.
- We have introduced new additional means of optimizing locations. For example, the new Interchange location is done with full employment of the new methods, and after its release we’ll be sure to optimize all the old maps as well.
- In general, we can say with confidence that there is still considerable potential for optimization.
Beside technical preparations for OBT, we are balancing everything there already is in the game, add new content and key features. The Open Beta is to feature the new Interchange location, new quests, weapons, equipment and other items. All this will be uploaded as part of few upcoming patches prior to Open Beta launch for additional testing.
It’s also worthwhile to note that we have already started the preliminary preparations for transition to the new version of Unity 2018, and the engine developer company specialists are providing us with prolific support on that matter.
And now, a little about the new features, which are planned to be included in the game this year.
Most importantly, I want to emphasize that EFT will continue to go down hardcore the road, with ceaseless improvement of realistic component. In other words, the game will be becoming more realistic and hard. The desired degree of immersion and realism will be achieved through introduction of various features to complement the current system. Let’s review just some of the features that are on top of the planned list.
Time-consuming magazine loading
This feature is already being implemented. When in raid, you will not be able to instantly load the magazine with cartridges. Loading every cartridge will take time, and it can only be done in the inventory. Same goes for unloading of ammo from the mag (though time required to unload one cartridge is less than time required to load it.). Later on we will add special animations of loading and unloading ammo. This feature is closely connected to another innovation: - the exact values of remaining ammo will be removed from inventory -- you will need to use the option of checking the number of rounds left in the magazine and in chamber.
Loading or unloading rate will be affected by the character health condition, skills and/or weapon mastering. Outside the raid, ammo will be loaded/unloaded immediately, and its number will always be determined precisely.
Animations for medical supplies, food and other consumables
Such items are now used "in the background" while you can keep firing, which is, of course, absolutely not realistic. In the future you will not be able to use weapons while getting treatment or eating.
Off-raid treatment and parameters recovery
A very important innovation which will get rid of magical full recovery of health and other parameters after exiting the raid. Now the health will have to be improved after the raid, either by waiting a certain time to regenerate or by using medical kits, food and water. Health rehabilitation rate will be connected to another major feature -- the Hideout.
Smoke grenades
We already have prepared models, animations and effects of smoke grenades, both Western and Soviet/Russian. They will be useful for creating smoke screens in dangerous situations. The smoke is physically adequate and great at filling up indoor premises.
Under-barrel grenade launchers
It’s a long-announced feature that turned out to entail a lot of difficulties while adding it to the game, especially on the part of network logic. Nevertheless, UBGL are getting be added to the game before long.
Troubleshooting -- dealing with jamming, misalignment and misfires. Ammo quality.
Introduction of this feature will make the players pay attention to tracking of the ammo quality and weapon state. Who knows, maybe out-of-commission AK will jam dead or even explode in your face, ending the raid prematurely. This feature is also related with weapon overheating.
Improvement of medical supplies. Stimulants. Addiction, overdose and side effects from medicines.
Stimulants will be sold by the Therapist and will improve your skills (even beyond the maximum level) for a limited time. Beware of side effects, though!
Ongoing introduction of new skills
In particular, faction-specific skills that will be available only to particular PMC.
Scav leaders
We are now actively adding new PvE enemies -- Scav bosses, each with unique appearance, gear and behavior. Every such boss will be surrounded with an escort of hardened thugs who would desperately defend their chief.
Personal quests
Personal investigations that immediately uncover the pieces of game plot. Who are the Unknown? What the Cult is all about? What is the Ticket? Why has the fall of Tarkov even started what will it lead to?
Flea market
Feature that lets you put your own goods up for sale. It is also related to the Handbook (all examined items will be recorded there), search system (that will make possible, for instance, finding all the sales associated with AK-74N) and Kits (saving customized weapon kits, ability to share them and to quickly purchase missing parts)
VoIP
The ability to communicate with voice in the raid, with positioning and range of hearing.
That’s how Radios will work later on.
Changing the character appearance
A special service provided by traders will allow to change the appearance of the character’s upper and lower body parts. At this point, we have 5 sets of apparel prepared for each faction. Thanks to this, you will have the opportunity to pick the camo more adequate to the particular task, daytime and terrain.
New types of exits from locations
There will be locations with no permanent exits, where you will need to use the flares to enable the extraction, thus attracting attention of everybody in the vicinity. Pre-purchase special exits in advance, before the start of the raid.
Hideout
A huge feature that adds the building and management of your own hideout. It’s upgrade and outfitting will increase the stash, speed up rehabilitation, add the possibility of crafting different items, including homebrew liquor and omnipresent bitcoin farm. All content assets are already complete - now it’s turn for programming logic and interfaces.
Arena
A separate game mode, full of interesting innovations. Competitive and exciting. Extensive coverage on the Arena will be out later.
As mentioned above, this is just a part of the list of all the features that are going to be in the game.
It’s also worth pointing out that this year we’ll have another iteration of graphics improvements without affecting performance -- updated lighting, vegetation, shaders, post-effects. Also, the testing of updated character animations is already underway.
Moreover, on top of that, we will add new weapons and a load of customizations for them, including functional two-barrel shotguns and revolvers. New equipment is going to include 10+ helmets, body armor, new tactical vests, other headgear, glasses, balaclavas, headsets.
And, of course, new locations -- after Intersection we are going to continue with Streets of Tarkov. On a parallel track, we’ll start building an indoor location with the same CQB spirit as Factory -- the TerraGroup Lab. This year we are expecting to finish all the locations necessary to release.
As you can see, the plans for 2018 are rather formidable. With your support, however, the work goes faster. Thank you for being with us! Escape from Tarkov for life! MORE FEAR -- MORE GEAR!
Pour la version FR : https://steamcommunity.com/groups/Ef...19038139474693
En résumé : beaucoup de bonnes choses qu'on connaissait pour la plupart, mais pas mal de nouvelles précisions qui me font encore plus baver !
Vidéos Youtube / Gallerie imgBB
Listes de mods : Starfield / XCOM2 / No Man's Sky / RimWorld / Mount&Blade