Main menu:
Settings
Inventory
GEAR Tab: Ability to equip your character with chest rigs, backpacks, armor, headgear, weapons, and various other items and gear
OVERALL Tab: Character stats overview, 3D representation of the character
HEALTH Tab: Overview of currently effective positive and negative influences and condition of body parts
SKILLS Tab can be accessed, but skills themselves won’t be available on the early Alpha stage.
MAP Tab: if your inventory contains any maps, they can be selected and viewed here
NOTES Tab allows making, saving and editing notes.
Trade
Access to one trader
Only sale and purchase of the goods are available, either by barter or for cash.
Entering the game
Faction selection (PMC only on the early testing stages)
Location selection (2 locations available at launch - Customs and Factory)
Readiness confirmation and loading screen
Game:
Reconnection ability
Character
Character movement speed adjustment (CTRL+Wheel)
Crouching
Ability to lie down, crawling
Ability to jump
Character stance height adjustment (C+Wheel)
Sprint
Opening / closing doors
Unlocking doors with keys
Breaking down doors (The door that opens in your direction or is protected with bars can’t be broken)
Searching through army crates, jackets, cash registers, safes, bags
Opening / closing car trunks
Picking up loot on location
Ability to throw items away
Character healing
Bandages and tourniquets stop bleeding
Splints heal light fractures
Medikits restore the health of the area of application and remove the currently effective debuffs
Painkiller, temporarily removes the pain factor
Morphine, temporarily removes the pain factor and increases speed
Character eating and drinking
Character damage model and effects
Exit from location and stats saving
Experience gain and leveling up
Game inventory (duplicates that in the main menu - except absence of stash in the GEAR Tab)
GEAR Tab: Ability to equip your character with chest rigs, backpacks, armor, headgear, weapons, and various other items and gear
OVERALL Tab: Character stats overview, 3D representation of the character
HEALTH Tab: Overview of currently effective positive and negative influences and condition of body parts
SKILLS Tab can be accessed, but skills themselves won’t be available on the early Alpha stage.
MAP Tab: if your inventory contains any maps, they can be selected and viewed here
NOTES Tab allows making, saving and editing notes.
Weapons and weapon handling
Modding, installing and removing parts and mods
Loading
Unloading
Jamming removal
Reloading without mag drop
Reloading with mag drop
Aiming (including backup sights)
Interaction with functional mods, turning flashlights and tactical devices on and off
Fire mode switch
Recoil
Loading of one cartridge into chamber
Weapon inspection
Ballistics
Penetration
Ricochets
Ballistic curve
Weather effects (on Customs location)
Daytime change
Rain
Fog
Wind
Content:
Raid locations
Factory
Customs
List of weapons available in Alpha
АК74N
М4А1
SV-98
VSS
AS VAL
P226
Grach
PM
ТТ
MR133
МR153
Saiga 12ga
RGD-5
F-1
Knife
List of equipment available in Alpha
BlackRock chest rig
Crye Precision AVS chest rig
MBSS Backpack
Camelbak Tri-Zip backpack
2х2 Secure container
Pistol case
Scav backpack and 2 civilian bags
Fishing jacket
Face mask
Knitcap
Cap
Balaclava
Tactical glasses
Night Vision Goggles
Other items, food, bartering goods, weapon mods, cash in 3 currencies.
All available weapons and items won’t be immediately accessible from stash, they will have to be obtained the regular way - on location or from trader.
Thank you for support and best of luck in the testing!