Il y a eu un patch FR entre temps
La 11.7 arrivera dans la semaine, c'est quasi sûr ! Et avec un Wipe. Surtout avec tout l'event qu'ils ont fait sur Twitch ...
La 12 ne sera là que quelques mois après, je pense (car wipe aussi, et énormément de contenu à implémenter, plus nouveau moteur graphique)
Le FR on s'en bat un peu les steaks non ?
En attendant je joue à ça pour rester dans l'ambiance : https://www.sovietrepublic.net/blog/new-video
Le jeu tourne déjà sous Unity, non ? Ils passent seulement à la version la plus récente il me semble, ce qui est déjà un gros travail en soit pour s'assurer que tout fonctionne.
Vidéos Youtube / Gallerie imgBB
Listes de mods : Starfield / XCOM2 / No Man's Sky / RimWorld / Mount&Blade
Tu as raison, mais comme je vois à chaque fois dire, ils changent de moteur pour passer sous Unity ... EfT est sous la version 5, et il est question depuis un bon bout de temps de le changer.
Il y a eu 2 versions depuis : la 2017 et la 2018. Une 2019 serait sur le point de sortir. Je ne suis pas du tout calé sur le sujet.
Et un jeu offert ici :
https://forum.escapefromtarkov.com/t...omment-1434860
Les mecs en sont à faire une Webserie...... : https://youtu.be/UPnrY5BxddI
Je ne sais pas comment le dev de Tarkov se terminera, mais ça aura été un gros kiff quand même.
Evènement pre-wipe en ce moment. Tout est quasiment gratuit ! Allez vous défouler avant de tout perdre
Pre patch de la prochaine maj, bonne lecture :
Dear Escapers!
We know that you all are waiting for the 0.11.7 patch, we plan to install the patch early next week.
Now are pleased to present you the preliminary patchnotes for this patch.
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There will be wipe!
Added:
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• The SVDS rifle
• VPO-101M Vepr hunter carbine
• DT MDR assault rifle
• More detailed information about medical items in the inspection menu
• Improvements for old quests with some new mechanics
• Added a new condition “find in the raid” for some quests. It means that it will count only found on the location (spawned on location or in bots) items that you pick up and extract with (or save them in a secured container)
• Third USEC voice
• New and redesigned sounds when interacting with interface elements
• Access to the Lab with keycard
New weapon parts and modifications (over 100 items in total)
• New equipment (two body armors, rig, helmet with visor and backpack)
• New 9x19 AP 6.3 cartridge
• round by round SKS loading
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Optimizations:
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• Fixed many issues causing freezes and stuttering
• Fixed many issues causing desync
• Optimization of the Customs
• Optimization of the Interchange
• Optimization of rain
• Optimization of AI behavior algorithms
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AI Improving:
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• Fixed: Retreating bot, closed the door before entering the room.
• Fixed: Opening doors, repel bot and prevent it from going inside, in the end, the bot stands and opens/closes the door.
• Fixed: Bot gets stuck and keeps walking on the spot near closed Dorm door
• Fixed: Scav boss: Dealmaker gets stuck and walks on the spot near the Dorm exit
• Fixed: Bot does not move away from the player if you try to take his position
• Fixed: Bot starts twitching if a player comes close to it in an online raid
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Fixed:
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• Bug with grenades causing damage through the walls
• Bug with client hanging with a chat window open, if one of the chats has more than 50 messages
• Bug in which the flash-bang grenade did not blind through the metal fence and glass
• A bug in the flea market when there was a drop-down menu with currencies when closing the filter window
• Bug where the character could run the camera into the walls
• Bug where you could not hear the explosion of a flash-bang grenade if the player was below or above the explosion place
• Bug where cracks were displayed on the visor of the perfect condition of it
• Bug, when removing mods from weapons hanging on the corpse, they visually remained on the weapon
• The bug with the problematic displaying of icons for items
• Bug related to the simultaneous search of several areas on the body
• A bug with the cash register in the shopping center at the Interchange, in which the opening of the cashier caused twisted hands
• Error "Notification manager has been [dropped] by server error with code: 504" during an online raid
• Bug with the opening of the door at the security point (exit from the Parking lot, Laboratory location)
• Glitch - when emulating the pressing of the "walk" button, the player moved without animation of the foot movement. In addition, stamina did not spend.
• A regular drop-down error at the time of bot spawning in the Lab
• FoV related bug which occurred when loading on a map with march Tactical 3-24х42 FFP scope along with other scopes, the FoV while ADS was severely shortened.
• Errors while loading the Lab location.
• Spamming error in offline raid "NullReferenceException: Object reference not set to an instance of an object BetterAudio.ReleaseQueue (.BetterAudioQueue queue)"
• Bug with no damage from broken/black legs while running under painkillers effect
• Bug where the weapon icon went beyond the possible limits of the weapon slot
• A bug when a player dropped a weapon picked up from the dead bot.
• Visual bug where the text in the item properties was overlapped if the user quickly reduced the width of the inspector window
• Bug with multiple nesting of the effect of pain on the limbs
• Place on the Interchange, where it would teleport player when walking up the escalator
• Bug with the loss of preview items in the inspector window, if the player opened several windows in a row
• The bug that didn't update the count of messages and attachments in the chat after viewing messages and attachments
• Bug where the player stopped receiving messages after the loss and restoration of the Internet connection
• Bug with an invitation to friends at the Flea Market, which led to an error and incorrect display of the invite in the "Friends" tab
• Fixed functionality of "Install" and “Remove " context menu items
• Error after accepting the quest “Misinformation”
• Error "Can't get inventory to confirm callbackId:0|" if the player shoots at visor of other players
• Graphics Error.CopyTexture could not find destination D3D11 texture object.
• The troubled Collider of the rock on the location in the Woods
• Bug, when a prone player was pushed out of the water into the boat in the Woods
• Woods, the ability to get under the railway warehouse
• Problem with colliders on the Shoreline
• Fix problems with culling (hiding invisible items) at the Lab
• Visual bugs with shadows on some objects in different locations
• Visual bug with stretched edges of the screen, with the effect of contusion
• A bug with the quest Gunsmith pt.9 - the new Zenit stock was not taken into account
• Various localization fixes
• Fixed sorting of new dialogs that were placed up, instead of bottom
• Various fixes of problems associated with the positioning of the sound coming from above and below
• A bug when you could wear two headsets
• Bug with displaying previews of items in the flea market
• Bug when the flea market does not display a list of weapons to which the mod fits
• A bug on the modding screen when there was no weapon lighting (at 4k resolution).
• Error related to inspection of the item in the raid
• Bug where melee weapons did not cause damage offline
• Bug where a quick melee attack with a melee weapon did not cause damage in a multiplayer game
• A bug where the iron sights were unflipped on the screen modding
• Bugs related to late spawn
• Various bugs associated with doors desync
• Additional bug-fixes and minor improvements
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Changed:
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• Increased recoil of all weapons (average of 30%)
• Added to the lower left corner of the dogtags icon dogtags' level number
• Added the ability to get up when reloading prone
• Updated Mechanic quests (Gunsmith) according to new mods and changes in the parameters of the old
• Increased the items spawn in safes
• Changed the accuracy display in the info window (now it is not in abstract numbers)
• The image enhancement of the NVG
• The speed of the movement is now set to the maximum after the sprint if you previously moved slowly
• Corrections on the statistics screen
• Now, the repair money is spent from a stash and not from the container on the character
• Balancing changes in quest experience awards
• Increased chance of fractures from bullets
• Increased damage to armor and helmets
• Changed ammo stacks
• Changed the internal size of the ammo case (was 6x6, became 7x7)
• Various bug fixes and balance changes of items
• Fixes and changes to some of the merchants offers
• Replaced the mechanical keys with the key-cards for the Lab (added card-readers)
• Added new loot points on the Customs
• Improved quality of loot in the Kiba store on the Interchange
• Corrected the amount of ammo rounds bots have
J'annonce officiellement que le patch sortira mercredi en milieu de journée.
Sachant que je suis en déplacement pro de mercredi à vendredi, et que, en général les wipes ont TOUJOURS lieu quand je suis pas dispo afin que tout le monde ait bien le temps de lvl up pendant que je ne suis pas là...
Sinon, sympa l'event en mode "no traders", j'aime bien l'ambiance, pour moi Tarkov devrait ressembler à ça !
Coin,
Je voulais revenir sur Tarkov après cette wipe, du coup j'ai voulu me connecter sur le site officiel et ça me sort ça - {"message":"Our systems have detected unusual traffic from your computer network. Your connection has been blocked temporarily, try again later."}. J'ai viré le cash/cookies de firefox, rien. Ça fait déjà une semaine, donc le later marche pas non plus
Des canards ont eu ce problème?
Je suis revenu parmi le monde des vivants (comprendre les gens qui accèdent à Internet pour lire CPC) la semaine dernière, et quand j'ai lancé la MAJ depuis le launcher j'ai du par la suite m’authentifier à nouveau par le biais d'une confirmation par email. Je ne sais pas si c'est lié.
Les canards habituels se retrouveront à nouveau après le wipe alors ?
Update en ligne !
Ça aussi c'est bon : Ajout d'une nouvelle condition "trouver dans le raid" pour certaines quêtes. Cela signifie que seuls les éléments que vous récupérez et que vous extrayez (ou que vous sauvez dans un conteneur sécurisé) sur l'emplacement sont comptés (ramassé sur place ou trouvé sur un corps)
Sinon, premiére partie en totale désynchro ... comme l'alpha ( en pire ), sauf que je n'avais pas priorisé des serveurs, peut être que ...
WIIIIIIIIPE ! !!!!!
C'est le moment de dire à madame que j'ai la migraine
Je couche tout le monde, j'ouvre une kro et j'arrive