Few quick comments from developers:
- the damage is still being balanced out (in this video lethal wounds are turned off to test the bleeding mechanics)
- all lamps can be turned off or destroyed
- mouse look jerking is caused by encoding compatibility issues (the original video we provided was in 140-180 fps)
- raid exit is mostly placeholder and will be reworked
- not all of the doors can be kicked down
- we have already implemented adjustable FOV settings and camera oscillation (headbobbing) within reasonable limits
- the Factory location is likely to be expanded by the time of alpha testing
- the redundancy of loot is intended for the testing purposes
- Scavs had both AI and human player
- we'll make the soundtrack publicly available later
- the current version already includes the basic sound interference (walls, slabs, doors, etc)
- the planned door functions list: opening, kicking down, unlocking with keys, lockpicking with multitool, shooting it down, grenade throws, tactical breach, knocking
- the game will have containers that have more space slots than they take up in the inventory (container can't be put inside another container)