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Discussion: Escape from Tarkov

  1. #3481
    Citation Envoyé par Dynastiew Voir le message
    Meilleurs raid depuis que j'ai acheté le jeu, partis avec un SKS sur woods pour faire mes 14 kills pour la 3eme mission de Prapor 2 kill plus tard

    https://tof.cx/images/2018/02/20/ba0...d2e65d6ecb.jpg

    troqué mon vieux Kolpac pour un fast, mon sks tout pourris avec un RSASS et une AK74n mégamoddé, puis une fois le Rsass acquis je me fais des petits kills tranquille et recupère l'aksu avec silencieux.

    Du coup le casque et le Rsass ne quitteront surement jamais mon storage jusqu'au wipe xD, où comme dit plus haut ils seront regarder sous tout les angles et mit sous vitrines :3.
    Je te conseille de mettre les dogtags dans ton pouch quand tu pars comme ça car ça peut rapporter gros si tu tombes des mecs à hauts niveaux.

  2. #3482

    Hello escapers!

    We would like to announce that the installation of patch 0.7.4.972 will begin in a few minutes. The installation process will take 2 hours. The game will be stopped during this time.

    Please be patient during this time and understand we will update you if the process is to take longer then expected.

    No wipe this time.
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  3. #3483
    Dear players, we would like to inform you that we are aware of the existing problems and are working steadily for implementation of reliable and high-performance networking code. Our upcoming updates are aimed at improving quality and speed of the network communication in game.

    Added:

    Increased weapon sway in the unaimed mode to reduce the hip-fire accuracy
    New helmet 6B47
    NSPU-M Night scope
    The Rotor 43 tube adapter for AS Val
    Surefire XC1 Tactical flashlight
    Glock Tactical GL21 combined flashlight and laser designator block
    Hera Arms CQR Tactical grip
    Hera Arms CQR Pistol grip
    Vendetta precision VP-09 Muzzle brake
    Added mechanics for weapons mods exception and installation prevention. At the moment, for test purposes, it is only implemented on the new weapons and mods.
    Added 5 new Therapist quests
    Added maps of “Azure Coast” health resort and the Shoreline location
    New trader, Mechanic


    ~ Glock 17 Gen3 9x19 in standard issue kit and over 30 mods for it, including:

    Alpha Wolf threaded barrel for Glock 9x19 manufactured by Lone Wolf
    Threaded barrel for Glock 9x19 manufactured by Double Diamond
    Threaded barrel for Glock 9x19 manufactured by Salient Arms
    Barrel with compensator for Glock 17 9x19
    Glock 9x19 Viper Cut slide
    Glock Alpha Wolf slide
    Glock Alpha Wolf Custom slide
    Glock Zev Tech Hex Gen3 slide
    Glock Zev Tech Hex Spartan slide
    PS9 polymer80 slide
    Double Diamond 9x19 flash hider
    Decelerator 3 Port 9x19 Compensator
    Alpha Wolf bullnosed 9x19 Compensator
    Carver Custom 4 Port 9x19 Compensator
    Lone Wolf 9 9x19 Compensator
    Strike Industries G4 slide compensator 9x19
    Pmag GL9 9x19 magazine
    SGMT Drum mag for Glock 9x19, 50 rounds capacity
    "Big Stick" magazine for Glock 9x19
    Glock ZEV Tech Front sight
    Glock ZEV Tech Rear sight
    Dead Ringer Snake Eye Glock front sight
    Dead Ringer Snake Eye Glock rear sight
    Truglo TFX Glock front sight
    Truglo TFX Glock rear sight
    Aimtech Glock base mount
    Aimtech Tiger Shark mount
    UM Tactical UM3 mount
    Fischer Development FD917 silencer
    Pachmayr Tactical rubberized plate

    Optimizations:

    Server performance optimization
    The first iteration of the network code optimization is complete

    Fixed:

    Visual artifacts when switching magnification modes on certain optical sights
    Insurance now displays the correct time remaining until return, if it exceeds the 24 hours
    Fixed bugs with gaining trader loyalty levels and its correct display on screen
    Quick access pane is now properly displayed in the raid with the option "always show UI elements"
    The Complete and OK buttons are no longer duplicated
    The stack separation window now shows the total number of stack items (previously capped at to 4 characters)
    Location deployment time increased to 20 seconds
    When moving from the letter, money is now moved to the stash via CTRL + CLICK
    At the lobby screen, your friends now appear just below your nickname
    At the item transfer screen, you can now open containers, vests, backpacks, etc.
    The number of deaths and kills in the statistics is no longer duplicated
    Now the kill counts correctly if the victim has died from subsequent bleeding
    Fixed a glitch that allowed using a weapon from secure container
    Fixed other glitches, allowing the use of a weapon that cannot be subsequently looted
    Fixed various bugs that reduced the game performance
    Adjusted the prone character physics (the ability to see through walls while prone)
    Fixed unarmed character animation

    Changes:

    Reduced value of dogtags by 30%
    Reduced characteristics of some helmets and body armor
    Increased the damage of 9x19mm cartridges
    Changed the spawn chances for certain items
    Increased image saturation
    ALT + click now sets equipment into the free character slot
    Changed priority of item moving
    CTRL + CLICK now moves any magazine immediately into the vest/chest rig
    Any item obtained through trade or modification of weapons will be moved to character’s stash
    Character can try to jump with broken legs or legs with 0 hp, takes damage when landing
    You can no longer hold breath without aiming
    Friends are displayed on top of the global chat
    Changed the relation between stamina recovery and the amount of stamina remaining, depending on the amount of energy the character has. At 0 energy stamina recovers more slowly and being spent faster
    Bon faut attendre un fix, le jeu est tout cassé.
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  4. #3484
    Citation Envoyé par Raoulospoko Voir le message
    Bon faut attendre un fix, le jeu est tout cassé.

  5. #3485
    Nan mais rien de grave, tous les noms des items sont chiffré.
    Ça n'empêche pas de tirer.
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  6. #3486
    C'est réparé !
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  7. #3487
    Vous pouvez arrêter de vendre vos Bitcoins.


  8. #3488
    Vu le prix il pourrait y avoir un silencieux
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  9. #3489
    J'ai bien fait de garder mes bitcoins du coup

  10. #3490
    Bon perso j'ai l’impression que c'est bien mieux niveau réseau !!
    C'est carrément plus fluide !
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  11. #3491
    Bon j'ai monté Mechanic niveau royal, ça coûte une blinde et ça vaut pas vraiment le coup.

  12. #3492


    J'aime vraiment bien ces vidéos de manière générale, il est assez drôle comme type.

  13. #3493
    Citation Envoyé par Kamicaz Voir le message
    Vous pouvez arrêter de vendre vos Bitcoins.

    https://tof.cx/images/2018/02/22/8c7...beb38a6e24.png
    Ca fait 7200 dollars le flingue, je suis à peu près certain que t'en a pour la moitié en "vrais" sous :P
    Mes figurines sur Instagram | Le blog www.taistoietpeins.fr pour les gens qui aiment la peinture et les petits bonhommes en plastique : tutos, guides, tips... | Pseudo WoT : Major_VinZ

  14. #3494

    ATTENTION:

    hotfix 0.7.5.976
    -Fixed localization of game, old messages from traders might stil looking wrong
    -Fixed kill list of killed enemies at the end of match
    -Minor fix of one of the locations visuas

    Additionally NSPU effect tuned

    We apologize for the delayed response to this
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  15. #3495
    Dites les Canards existe t'il un bon guide pour débutant qui ne pige pas tout au jeu? Backer de la première heure je n'avais jamais rejoué depuis la version alpha à l'époque et ma foi tout a changé, je suis perdu

  16. #3496
    C'est nous le guide des débutants
    Enfin je crois....

    - - - Mise à jour - - -

    Citation Envoyé par Chewie Voir le message
    Dites les Canards existe t'il un bon guide pour débutant qui ne pige pas tout au jeu? Backer de la première heure je n'avais jamais rejoué depuis la version alpha à l'époque et ma foi tout a changé, je suis perdu
    Çà a pas temps changé !!!!!!
    Les autres c'est les méchants !!!ù!!!!
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  17. #3497
    Citation Envoyé par Chewie Voir le message
    Dites les Canards existe t'il un bon guide pour débutant qui ne pige pas tout au jeu? Backer de la première heure je n'avais jamais rejoué depuis la version alpha à l'époque et ma foi tout a changé, je suis perdu




    Les guides sont encore valables aujourd'hui

  18. #3498
    Citation Envoyé par VegeDan Voir le message




    Les guides sont encore valables aujourd'hui
    Merci!

  19. #3499
    Merci pour les parties les Canards, je suis un peu moins perdu mais il y a encore du boulot!

  20. #3500
    J'ai récupéré une ak-74n sur un gros joueur (lvl68), le machin est moddé comme pas possible, résultat: je peux full 20 balles sur 4 pixel à 100m sans avoir à bouger la souris. C'est absolument pété !

  21. #3501
    La table des munitions.
    C'est intéressant pour choisir les bonnes munitions.
    https://forum.escapefromtarkov.com/t...ft-ammo-table/


    Hotfix 0.7.6.993
    Fixed
    -Fixed various server errors
    -Fixed various client errors
    -Improved game client stability
    -Fixed bug that prevented character from receiving kill experience
    -Fixed bug that didn't show killed characters in kill list
    -Fixed bug that caused hands lock on MP5 reload

    Optimizations
    -Optimized light sources
    Dernière modification par Raoulospoko ; 28/02/2018 à 17h55.
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  22. #3502
    Attention le patch nique le jeu, attendez avant de l'installer.



    Problème réglé.

    Ah non...
    Dernière modification par Raoulospoko ; 28/02/2018 à 18h21.
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  23. #3503
    J'ai eu des cas de glitch avec les armes cette après midi, c'est pas résolu apparemment.

  24. #3504
    Le glith par gamme/epsilon case à été fixé, mais il y a toujours un autre glitch, apparemment en utilisant le système d'assurance. Perso j'ai pas vu de glitcheurs depuis le patch.

  25. #3505
    La rage fut pure hier soir, quand après un raid sur shoreline, parti avec ma superbe ak, une paca, un 6b, un alpha rig, un tri-zip neufs, du gavage de loot sur spa, une course poursuite ans les étages pour trouver le petit con qui avait looté la 310, je mourus d'un 360 noscope par un scav à 2 putains de mètres de l'exit, alors que mon mate venait de s'extraire...

    200k de matos pas extrait, 200k de matos perdu.

  26. #3506
    Trop de précipitation
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  27. #3507
    Citation Envoyé par Raoulospoko Voir le message
    Trop de précipitation
    Même pas. DarrickS a traité 2 scav sur tunnel, il se pose dans l'extract, je le rejoins et je vois ce putain de scav sortir de derrière une bagnole à 30m, 2m plus loin j'étais safe et il avait pas le temps de venir m'embêter avant l'extract. Il a tiré une seule balle. Dans ma bouche.

  28. #3508
    Bonne lecture :


    2018 Escape from Tarkov development plans

    Hello everyone!

    We know that you have been expecting the 2017 annual report from us, since we promised it. Unfortunately (or maybe fortunately), since the beginning of the year and to this moment, we are exclusively focused on development. Creating an annual video requires the diversion of a large number of developers from their current tasks; therefore, the report was suspended. In the annual report, we usually also talk about our plans for the next year. Therefore, we have decided to present these plans at least in the form of a text so that you could gain an understanding of what shall come to Escape from Tarkov in 2018.

    First and foremost, we are preparing the launch of the Open Beta Testing. To make sure everything goes smoothly with this launch, we are now polishing the game’s technical aspects above everything else, namely:

    Fixing all possible errors that break the gameplay or game:

    - Errors that cause drops in performance
    - Errors that make the game crash
    - Errors that prevent you from playing further (all sorts of inventory and weapon-related hang-ups and freezes)
    - Other technical errors that rarely occur but don’t allow playing either.

    We are optimizing and fixing the network code, striving to eliminate the cases of desync, reduce delays and get rid of disconnects.

    - Part of the works has already been done, significantly reducing delays, but the process is ongoing.
    - We are also working on matchmaker adjustment, increasing its accuracy to ensure the minimum latency for players.
    - Servers get optimized as well in terms of CPU use, memory and traffic, allowing to use the resources of server machines with more efficiency, improving the overall quality of online play.
    - Fixing server-side errors that lead to significant drops in the performance of the server application, resulting in consecutive desyncs and disconnects.

    Optimizing game performance

    - Investigating and repairing all possible causes of abnormally high CPU load. EFT is putting CPU under quite a stress, and the main causes of low performance are the following: physics, animation system, in-game logic, CPU-based graphics processing. The first two reasons take up more than a half of overall game performance, so we are focused on fixing and optimizing these components. We are refactoring physics, optimizing animation system and simplify the animation events.
    - We have introduced new additional means of optimizing locations. For example, the new Interchange location is done with full employment of the new methods, and after its release we’ll be sure to optimize all the old maps as well.
    - In general, we can say with confidence that there is still considerable potential for optimization.

    Beside technical preparations for OBT, we are balancing everything there already is in the game, add new content and key features. The Open Beta is to feature the new Interchange location, new quests, weapons, equipment and other items. All this will be uploaded as part of few upcoming patches prior to Open Beta launch for additional testing.

    It’s also worthwhile to note that we have already started the preliminary preparations for transition to the new version of Unity 2018, and the engine developer company specialists are providing us with prolific support on that matter.

    And now, a little about the new features, which are planned to be included in the game this year.

    Most importantly, I want to emphasize that EFT will continue to go down hardcore the road, with ceaseless improvement of realistic component. In other words, the game will be becoming more realistic and hard. The desired degree of immersion and realism will be achieved through introduction of various features to complement the current system. Let’s review just some of the features that are on top of the planned list.


    Time-consuming magazine loading

    This feature is already being implemented. When in raid, you will not be able to instantly load the magazine with cartridges. Loading every cartridge will take time, and it can only be done in the inventory. Same goes for unloading of ammo from the mag (though time required to unload one cartridge is less than time required to load it.). Later on we will add special animations of loading and unloading ammo. This feature is closely connected to another innovation: - the exact values of remaining ammo will be removed from inventory -- you will need to use the option of checking the number of rounds left in the magazine and in chamber.

    Loading or unloading rate will be affected by the character health condition, skills and/or weapon mastering. Outside the raid, ammo will be loaded/unloaded immediately, and its number will always be determined precisely.

    Animations for medical supplies, food and other consumables

    Such items are now used "in the background" while you can keep firing, which is, of course, absolutely not realistic. In the future you will not be able to use weapons while getting treatment or eating.

    Off-raid treatment and parameters recovery

    A very important innovation which will get rid of magical full recovery of health and other parameters after exiting the raid. Now the health will have to be improved after the raid, either by waiting a certain time to regenerate or by using medical kits, food and water. Health rehabilitation rate will be connected to another major feature -- the Hideout.

    Smoke grenades

    We already have prepared models, animations and effects of smoke grenades, both Western and Soviet/Russian. They will be useful for creating smoke screens in dangerous situations. The smoke is physically adequate and great at filling up indoor premises.


    Under-barrel grenade launchers
    It’s a long-announced feature that turned out to entail a lot of difficulties while adding it to the game, especially on the part of network logic. Nevertheless, UBGL are getting be added to the game before long.


    Troubleshooting -- dealing with jamming, misalignment and misfires. Ammo quality.
    Introduction of this feature will make the players pay attention to tracking of the ammo quality and weapon state. Who knows, maybe out-of-commission AK will jam dead or even explode in your face, ending the raid prematurely. This feature is also related with weapon overheating.


    Improvement of medical supplies. Stimulants. Addiction, overdose and side effects from medicines.
    Stimulants will be sold by the Therapist and will improve your skills (even beyond the maximum level) for a limited time. Beware of side effects, though!


    Ongoing introduction of new skills
    In particular, faction-specific skills that will be available only to particular PMC.


    Scav leaders
    We are now actively adding new PvE enemies -- Scav bosses, each with unique appearance, gear and behavior. Every such boss will be surrounded with an escort of hardened thugs who would desperately defend their chief.

    Personal quests
    Personal investigations that immediately uncover the pieces of game plot. Who are the Unknown? What the Cult is all about? What is the Ticket? Why has the fall of Tarkov even started what will it lead to?

    Flea market
    Feature that lets you put your own goods up for sale. It is also related to the Handbook (all examined items will be recorded there), search system (that will make possible, for instance, finding all the sales associated with AK-74N) and Kits (saving customized weapon kits, ability to share them and to quickly purchase missing parts)

    VoIP
    The ability to communicate with voice in the raid, with positioning and range of hearing.

    That’s how Radios will work later on.

    Changing the character appearance
    A special service provided by traders will allow to change the appearance of the character’s upper and lower body parts. At this point, we have 5 sets of apparel prepared for each faction. Thanks to this, you will have the opportunity to pick the camo more adequate to the particular task, daytime and terrain.

    New types of exits from locations
    There will be locations with no permanent exits, where you will need to use the flares to enable the extraction, thus attracting attention of everybody in the vicinity. Pre-purchase special exits in advance, before the start of the raid.

    Hideout
    A huge feature that adds the building and management of your own hideout. It’s upgrade and outfitting will increase the stash, speed up rehabilitation, add the possibility of crafting different items, including homebrew liquor and omnipresent bitcoin farm. All content assets are already complete - now it’s turn for programming logic and interfaces.

    Arena
    A separate game mode, full of interesting innovations. Competitive and exciting. Extensive coverage on the Arena will be out later.

    As mentioned above, this is just a part of the list of all the features that are going to be in the game.

    It’s also worth pointing out that this year we’ll have another iteration of graphics improvements without affecting performance -- updated lighting, vegetation, shaders, post-effects. Also, the testing of updated character animations is already underway.

    Moreover, on top of that, we will add new weapons and a load of customizations for them, including functional two-barrel shotguns and revolvers. New equipment is going to include 10+ helmets, body armor, new tactical vests, other headgear, glasses, balaclavas, headsets.

    And, of course, new locations -- after Intersection we are going to continue with Streets of Tarkov. On a parallel track, we’ll start building an indoor location with the same CQB spirit as Factory -- the TerraGroup Lab. This year we are expecting to finish all the locations necessary to release.

    As you can see, the plans for 2018 are rather formidable. With your support, however, the work goes faster. Thank you for being with us! Escape from Tarkov for life! MORE FEAR -- MORE GEAR!

  29. #3509
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  30. #3510
    Pour la version FR : https://steamcommunity.com/groups/Ef...19038139474693

    En résumé : beaucoup de bonnes choses qu'on connaissait pour la plupart, mais pas mal de nouvelles précisions qui me font encore plus baver !

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