[wpn_groza]:weapon_probability,default_weapon_params,wpn_groz a_nimble_sounds
$npc = on
$prefetch = 8
$spawn = "weapons\unique\wpn_groza_nimble"
ammo_class = ammo_9x19_fmj, ammo_9x19_pbp
ammo_current = 180
ammo_elapsed = 30
ammo_limit = 210
ammo_mag_size = 30
animation_slot = 8
bullet_speed = 890
cam_dispersion = 0.3
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.18
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_relax_speed = 5
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 1
cform = skeleton
class = WP_AK74
condition_queue_shot_dec = 0.0001
condition_shot_dec = 0.0001
control_inertion_factor = 1.2f
cost = 35500
crosshair_inertion = 6
description = st_wpn_groza_nimble_descr
ef_main_weapon_type = 2
ef_weapon_type = 6
fire_dispersion_base = 0.3
fire_dispersion_condition_factor = 2
fire_distance = 4000
fire_modes = 1, 3, -1
fire_point = 0.000000,0.194,0.274
fire_point2 = 0.0, 0.156, 0.285
flame_particles = weapons\generic_weapon05
grenade_class = ammo_vog-25, ammo_vog-25p
grenade_flame_particles = weapons\generic_weapon01
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 1
grenade_launcher_x = 109
grenade_launcher_y = 30
grenade_vel = 76
GroupControlSection = spawn_group
hand_dependence = 1
hit_type = fire_wound
hit_power = 0.5
holder_fov_modifier = 1.00
holder_range_modifier = 1.00
hud = wpn_groza_nimble_hud
installed_upgrades =
inv_grid_height = 2
inv_grid_width = 4
inv_grid_x = 36
inv_grid_y = 8
inv_name = st_wpn_groza_nimble
inv_name_short = st_wpn_groza_nimble
inv_weight = 4.0
kill_msg_height = 30
kill_msg_width = 64
kill_msg_x = 67
kill_msg_y = 123
launch_speed = 76
light_color = 0.6,0.5,0.3
light_disabled = false
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
max_radius = 50
min_radius = 30
misfire_end_condition = 0.1
misfire_end_prob = 0.06
misfire_probability = 0.005
misfire_start_condition = 0.6
misfire_start_prob = 0.005
orientation = 0, 0, 0
PDM_disp_accel_factor = 2.4
PDM_disp_base = 0.6
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.4
ph_mass = 4
position = -0.026, -0.144, 0.0
reload_dof = 0.0, 0.5, 5, 2
rpm = 600
rpm_empty_click = 200
scheduled = off
scope_status = 0
scope_texture = wpn_crosshair_po4x34
scope_zoom_factor = 60
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\9x19
shell_point = 0.0, 0.194, 0.04
silencer_bullet_speed = 290
silencer_fire_distance = 830
silencer_hit_power = 0.46
silencer_light_color = 0.6,0.5,0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_name = wpn_addon_silencer
silencer_smoke_particles = weapons\generic_shoot_00
silencer_status = 2
silencer_x = -23
silencer_y = 16
single_handed = 0
slot = 2
smoke_particles = weapons\generic_shoot_00
startup_ammo = 90
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_orientation = -10,-5,10
strap_position = -0.15,-0.38,0.35
time_to_aim = 3.0
upgr_icon_height = 175
upgr_icon_width = 275
upgr_icon_x = 600
upgr_icon_y = 800
upgrade_scheme = upgrade_scheme_groza
upgrades = up_gr_firstab_groza, up_gr_seconab_groza, up_gr_thirdab_groza, up_gr_fourtab_groza, up_gr_fifthab_groza
use_aim_bullet = false
visual = dynamics\weapons\wpn_groza\wpn_groza_nimble.ogf
weapon_class = assault_rifle
zoom_cam_dispersion = 0.3
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.18
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_relax_speed = 5
zoom_cam_relax_speed_ai = 360
zoom_cam_step_angle_horz = 1
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
[wpn_groza_hud]:hud_base
aim_hud_offset_pos = -0.12025,0.02175,-0.1
aim_hud_offset_pos_16x9 = -0.12025,0.02175,-0.1
aim_hud_offset_rot = 0.022,0.0349,0
aim_hud_offset_rot_16x9 = 0.022,0.0349,0
anm_bore = groza_idle_aim
anm_bore_g = groza_idle_aim, idle_n_g
anm_bore_w_gl = groza_idle_aim
anm_hide = groza_holster
anm_idle_g = groza_idle, idle_n_g
anm_hide_w_gl = groza_holster
anm_idle = groza_idle
anm_idle_aim = groza_idle_aim
anm_idle_g = groza_idle, idle_g
anm_idle_g_aim = groza_idle_aim, idle_n_g
anm_idle_moving = groza_idle_moving
anm_idle_moving_crouch = groza_idle_crouch
anm_idle_moving_crouch_g = groza_idle_crouch, idle_n_g
anm_idle_moving_crouch_w_gl = groza_idle_crouch
anm_idle_moving_g = groza_idle_moving, idle_n_g
anm_idle_moving_w_gl = groza_idle_moving
anm_idle_sprint = groza_idle_sprint
anm_idle_sprint_g = groza_idle_sprint, idle_n_g
anm_idle_sprint_w_gl = groza_idle_sprint
anm_idle_w_gl = groza_idle
anm_idle_w_gl_aim = groza_idle_aim
anm_reload = groza_reload, reload
anm_reload_empty = groza_reload_empty, reload_empty
anm_reload_empty_w_gl = groza_n_reload_empty, reload_empty
anm_reload_g = groza_reload_g, reload_n_g
anm_reload_w_gl = groza_n_reload, reload
anm_shots = groza_shoot, shoot
anm_shots_g = groza_shoot_g, shoot_n_g
anm_shots_w_gl = groza_shoot, shoot
anm_show = groza_draw
anm_show_g = groza_draw, idle_n_g
anm_show_w_gl = groza_draw
anm_switch = groza_n_sw_off, n_sw_off
anm_switch_g = groza_n_sw_on, n_sw_on
attach_place_idx = 0
fire_bone = muzzle
fire_bone2 = muzzle_gl
fire_point = 0,0,0
fire_point2 = 0,0,0
gl_hud_offset_pos = -0.12025,0.02175,-0.1
gl_hud_offset_pos_16x9 = -0.12025,0.02175,-0.1
gl_hud_offset_rot = 0.022,0.0349,0
gl_hud_offset_rot_16x9 = 0.022,0.0349,0
hands_orientation = 2,2,0
hands_orientation_16x9 = 2,2,0
hands_position = -0.042,-0.16,0.3
hands_position_16x9 = -0.042,-0.16,0.3
item_orientation = 0,0,0
item_position = 0,0,0
item_visual = dynamics\weapons\wpn_groza\wpn_groza_nimble_hud.og f
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
shell_bone = gilza
shell_dir = 0.0, 1.0, 0.0
shell_point = 0.0,0.0,0.0
zoom_hide_crosshair = true
[wpn_groza_nimble]:wpn_groza,wpn_groza_nimble_sounds
$spawn = "weapons\unique\wpn_groza_nimble"
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap
ammo_current = 30
ammo_elapsed = 30
ammo_limit = 30
ammo_mag_size = 30
bullet_speed = 890
cam_dispersion = 0.3
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.18
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_relax_speed = 5
cam_relax_speed_ai = 360
cam_return = 0
cam_step_angle_horz = 1
control_inertion_factor = 1.2f
cost = 40500
crosshair_inertion = 6
description = st_wpn_groza_nimble_descr
fire_dispersion_base = 0.3
fire_distance = 4000
fire_modes = 1, -1
hit_power = 0.5
hud = wpn_groza_nimble_hud
inv_grid_height = 2
inv_grid_width = 4
inv_grid_y = 8
inv_name = st_wpn_groza_nimble
PDM_disp_accel_factor = 2.4
PDM_disp_base = 0.6
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.4
rpm = 600
scope_status = 0
scope_texture = wpn_crosshair_po4x34
scope_zoom_factor = 60
silencer_fire_distance = 830
upgr_icon_height = 175
upgr_icon_width = 275
upgr_icon_x = 600
upgr_icon_y = 800
visual = dynamics\weapons\wpn_groza\wpn_groza_nimble.ogf
zoom_cam_dispersion = 0.3
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.18
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_relax_speed = 5
zoom_cam_relax_speed_ai = 360
zoom_cam_step_angle_horz = 1
[wpn_groza_nimble_hud]:wpn_groza_hud
anm_bore_g = groza_idle_aim, idle_n_g
anm_hide_g = groza_holster, idle_n_g
anm_idle_g = groza_idle, idle_n_g
anm_idle_g_aim = groza_idle_aim, idle_n_g
anm_idle_moving_crouch_g = groza_idle_crouch, idle_n_g
anm_idle_moving_g = groza_idle_moving, idle_n_g
anm_idle_sprint_g = groza_idle_sprint, idle_n_g
anm_reload_empty_w_gl = groza_n_reload_empty, reload_empty
anm_reload_g = groza_reload_g, reload_n_g
anm_reload_w_gl = groza_n_reload, reload
anm_shots_g = groza_shoot_g, shoot_n_g
anm_show_g = groza_draw, idle_n_g
anm_switch = groza_n_sw_off, n_sw_off
anm_switch_g = groza_n_sw_on, n_sw_on
gl_hud_offset_pos = -0.12025,0.02175,-0.1
gl_hud_offset_pos_16x9 = -0.12025,0.02175,-0.1
gl_hud_offset_rot = 0.022,0.0349,0
gl_hud_offset_rot_16x9 = 0.022,0.0349,0
item_visual = dynamics\weapons\wpn_groza\wpn_groza_nimble_hud.og f
[wpn_groza_specops]:wpn_groza_nimble
$spawn = "weapons\unique\wpn_groza_specops"