Update V0.0.2
8 août - Touz
Hello everyone!
V0.0.2 is up and ready to download! I spent the last couple of weeks primarily working on improving UI flexibility, match making, and bug fixes. I was not able to finish redesigning the AI related issues in this update, so inorder to avoid releasing a rushed version of the AI, I decided to make this the prime focus for the next update. I hope you enjoy some of the new features and changes I made in 0.0.2, let me know what you like, or would like to see changed in the future.
Thank you for being such an awesome and supportive community! I greatly appreciate everyone's help in participating in the early access development of this project. You can find a full change log for this update below.
Complete overhaul of all GUI related aspects of the game.
Improved performance when rendering and updating GUI.
Added ability to create custom matches for online play.
Added option to select game mode for created matches.
Added option to specify player limit for created matches.
Added option to change day count for created matches.
Added option to change day length for created matches.
Added option to allow respawns in online play.
Added option to create online private matches.
Added freeplay online game mode. (Currently, freeplay online is very similar to "Loners", but I will look to add persistant features to this mode in a future update)
Added the option to create a match upon failing to connect to any present matches.
Added lobby chat to multiplayer lobby.
Added separate indicator for closed and open rooms in the "Find Server" window.
Added descriptions for all skills
Combined chat and lobby windows into one interface during gameplay.
Changed Vsync option display to be either "enabled" or "disabled".
Fixed bug that didn't allow for binding certain keys in the key binding menu.
Fixed bug that caused binding control to any action to also call the fire action.
Fixed bug that caused binding alt to any action to also cause zooming.
Fixed bug that forced zoom whenever Alt-Tab was used during gameplay.
Fixed awkward opacity issue when rendering certain previews in the preview window.
Fixed bug that did not allow for removing or taking capacitors.
Fixed bug which caused changing chat channel to not work in certain cases.
Fixed bug that caused previews to stutter when an item was selected or dropped from the inventory.
Fixed bug in RFID options window that caused user to be locked in the window when the selected AI was destroyed.
Fixed incorrect description for the MC 10.
Improved tutorial for jumping.
Added description for enemy relations into hacking tutorial.
Added smooth fade transitions to all tutorial menus.
Combined RFID relations and commands menu into one window.
Slightly decreased weapon spawn probability.
Slightly increased detonator movement speed.
Cheers!
-Touz