0.4
Make the battery system bionic only consume as many batteries as necessary to fully power yourself
Knives can also cauterize wounds now. Requires a lighter.
Soldering irons (and hotplates, why not) can be used to cauterize wounds, causing pain and removing any bleeding or uninfected bite effects.
Fixed crash bug in Windows when attacks hit something off-screen?
Fixed precipitation animation with shifted viewport.
Can now disassemble items from the examination screen.
Added colored hinting to the item examination sidebar listing possible actions. e.g., "W" (for "wear") is grayed out if the item isn't wearable.
Added ability to craft a recipe continuously (until out of materials, etc.).
Reduce (maybe fully fix) wolf self-attacks.
Power armor.
More fitted gear, and a few more pieces made craftable.
Vehicle-mountable water tanks and kitchen units, implied storage-battery-charging generators.
Map tiles can now contain up to 64 items.
Beer has been made weaker, and now appears in kegs in liquor stores and bars.
Steel jerrycans.
Any gun can now be used one-handed if you are strong enough.
Hardcoded frostbite not to occur above freezing temperatures.
Improved fire's ability to warm the player. Also, standing on fire and being on fire warm up the player.
Fixed body temperature equalization.
Sunny and clear weather no longer warm the player underground.
Standing in water or sewage will increase the rate of heat loss (but not make the player colder)
The head and torso now lose heat faster than other body parts.
Body temperature drops as you lose HP.
Encumberance menu's listing of warmth has been made more colorful.
Mouth (face) now has appropriate cold and hot diseases.
The ability to cauterize wounds to heal bites and stop bleeding. (a)ctivate a knife, requires a lighter.
The ability to craft an item as many times as is possible. Defaults to the + key. (Linux and Mac users will need to assign a key)
Added M72-LAW. Makes a large explosion and penetrates armour well. One shot only.
Clothing can be made fitted by (a)pplying a sewing kit.
Some foods can be heated, hot food grants a larger morale bonus than cold food.
Ammunition explodes rather than burning.
Lightstrips, function as weak light providers. Craftable.
Bandages and First Aid kits no longer show uninjured bodyparts in the menu.
Some basic professions, more to be added later.