I love how he answers even French messages. Google translate made good progress. Also Zynga sucks regarding employe policy (just check wikipedia guys ).
I love how he answers even French messages. Google translate made good progress. Also Zynga sucks regarding employe policy (just check wikipedia guys ).
Campaign missions and an open map. We're trying to decide if you can pick missions simply from a menu scroller, or have the mission menu as an open field of stars.
There will be a small narrative element for game, though we aren't sure how far it will go. We don't have a budget for voice actors, however, we do have fairly prolific text/story folks willing to write out mission scenarios.
We're going to mix in random encounters on "non story / non mission" parts of the map. Skirmishing areas and free form combat.
None at all.
The Fleet Editor tool we demonstrate can be used "offline", or outside the game. The player simply records data for fleet maneuvers, and saves to a file. For the actual game loop, a player "loads a fleet", and executes maneuvers.
*blush* :3
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Google Translate is my sidekick.
She is also one of our voice actresses featured in the trailer video
I read your OP and your Kickstarter page, and i will gladly back this project. But don't use too much dubstep in your trailers please
I hope you will complete the objective, and maybe have more than expected if it can help you to make a good game.
Dernière modification par Tiri ; 04/04/2012 à 01h28.
Oh, the dubstep is just an appetizer.
We got other musical flows coming from our DJ.
Thanks for your support If you have the time, please spread our cause to anyone who thinks we are interesting.
Definately keeping this project in mind, looks promissing and I don't know why but i'm always eager and more willing to support indies than AAA productions nowadays. (Tarn & Zac Adams <3 )
Unless it is a Top Secret matter, share with us how it's going in the coming weeks/months.
Dernière modification par Nattefrost ; 04/04/2012 à 02h42.
Well let's see what I wanna share this week.
1. "enemy intelligence", sketches and pictures of the Virals.
2. Planet Editor, a simple tool that allows my team to create animated planet atmosphere.
3. the combat map, which shows a fleet flying around the map and performing some abilities.
For the following month, we wanna show how our engine gets to "alpha complete", meaning we have all the tools and assets needed to keep creating new missions while minimizing our need to splice new code into the engine.
We will be featuring 2, maybe 3 more trailers of the game, thats going to be all month.
We're also going to be updating with the "human" factor of the game, developer commentary and such, as well as our own views on the project so far. We kinda wanted to avoid this, since we don't feel like having to sell our "personality" like other kickstarter projects.
It seems that we are wrong on not putting our personality in it, and the Kickstarter community wants us to come out.
So, I'll be recording that now >_>
Hey all, Mercenary's art director here (I only use that term because I get to tell the other artist what to do).
I'd be glad to answer any questions anyone has about the game's art and design inspirations, if anyone's interested
Glad to see that my little post led you to us.
Your project seems interesting: the mechanics are promising and the uncluttered design is classy. I'm impatient to see how that work and move on a footage.
I hope you will find some backers here and project will be founded by this kickstart (almost 20% in few days, keep it up !).
DE CHELONIAN MOBILE
This. This has been my feeling for some years now and one of the reason I don't really play any RTS anymore.
That and games like Starcraft that requires you to remember every keyboard shortcut to have any chance of surviving in MP.
And please, make more videos with your engine programmer commentating.
By the way, do you plan on releasing the game DRM-free? There might be people interested in that type of games in communities like the good old games one that are often put off by platforms like steam and the like.
Also, gog.com are now distributing (new) indie games, you might want to contact them if you are looking for alternative places where you could sell the game.
Si des gens sont intéressés par un MULTIPASS à acheter à deux, MP
Edit : C'est bon
Dernière modification par Loddfafnir ; 04/04/2012 à 12h44.
a brief and rapidly closing window of opportunity to secure a [...] future for all.
Overshoot - Le film d'horreur ira jusqu'au paroxysme final - Last Week in Collapse
@mercenarygames
Like explained on the kickstater page, the game don't use that much memory, but what about cpu usage ? Does it run smoothly on a shitty computer or do you need more time to optimize everything ?
'k.
Best intro I've seen for long => Check.
Cool project, almost meeting SMART criteria => Check.
About a smart (not the acronym, this time) concept => Check.
I'm amongst players who were frightened by hardcore RTS designed for cephalopods.
Even if I don't know if I'll have time to spend playing VIGRIOR, I know that it is the kind of games I've been waiting for long.
Envoyé par ackboo
It runs smoothly on a single core CPU, with a 7600 nvidia graphics card, running WindowsXP. We run it fairly stable now..... screenshot included
We do need the time to optimize, which is part of our schedule for August.
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You had me at "cephalopods"
<3
I love your 6th update
a brief and rapidly closing window of opportunity to secure a [...] future for all.
Overshoot - Le film d'horreur ira jusqu'au paroxysme final - Last Week in Collapse
We're tempted to roll a video of a Starcraft player in some sort of cephalopod/drone suit.
Clicking and clicking away for "resources".
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We'd like to thank the CanardPC forumers who've contributed significantly to our project.
a breakdown of our data so far :
Y'all even beat our Facebook friends! Thank you so much
Does the soundtrack used on those videos will be included in the final version Or, you have something else ?
<3 Thank you for fueling the indie revolution.
Please spread our kickstarter page when you can. We need more support, and we have very few agents spread across the world.
We need the best Commanders in the gaming community
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One question for this community;
Do you guys know of any German, British, or any other European gamer forums? We'd like to share our message to them, and any active forums on your radar can help my crews efforts.
You can try the dwarf fortress community
http://www.bay12forums.com/smf/index.php?board=4.0
And the rps forum
http://www.rockpapershotgun.com/foru...ing-Discussion
You can try the gog.com forums too.
Oh and youtubers like dopefish maybe: http://www.youtube.com/user/Dopelives as well as TotalBiscuit: http://www.youtube.com/user/TotalHalibut
thanks for the intel.
commencing operations
/salute.
@Emualynk
Ouais mais non, le monsieur a dit que reddit c'était pas la joie sur la première page.
(Et j'approuve.)
My garden is small but my taillor is rich.